Minecraft PC IP: play.cubecraft.net

???

  • Also noticed that axes are weak on skywars

  • Never used axes, idk

  • More power for axes!

  • Also miss those times on survival games with axes


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666ᅠ

Member
May 6, 2018
25
36
4
I remember that in 2015-2016 the axes on survival games were very strong.
And I always noticed the difference between axes on survival games and skywars.
loved axes at survival games


so why are axes so weak on skywars?


ZLEqlw9.png
make axes stronger on skywars!
ZLEqlw9.png



staff answer:
You're correct! Axes do not do as much damage as they do in Vanilla Minecraft in SkyWars. This is because when 1.9 was initially released, Axes were a lot more powerful than they used to be. Due to the fact that axes outputted such large volumes of with the initial hit, it meant that people were using an Axe to land an initial hit on a player, then swapping to a sword. It meant that as a player being leaped on you had very little chance to defend yourself as the initial hit was so strong. This meant with the initial release on 1.9, we nerfed damage of Axes based on feedback at the time.

Now time has passed since then I'm more willing to up the damage output again if other people support the increase of damage of Axes in SkyWars.
 
Last edited:

user947836

Novice Member
Aug 24, 2017
223
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Maybe because players are now more PvP skilled and in 2015 not that much. If you played then with an axe, you got loads of kill, but now you can make fast combos with swords due to the attack speed. I don't think Minecraft has changes the attack damage.
 
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666ᅠ

Member
May 6, 2018
25
36
4
Maybe because players are now more PvP skilled and in 2015 not that much. If you played then with an axe, you got loads of kill, but now you can make fast combos with swords due to the attack speed. I don't think Minecraft has changes the attack damage.
I saw a difference in damage in those days.

It's not about the skill. Just if you did not use axes, then you do not understand.
 

Shallidor

Dedicated Member
Feb 2, 2018
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I also always felt that axes in survival games were extremely strong. I'm not sure why, probably because the armor in survival games was often a lot worse than the armor in the current Skywars, even though the axes are about the same damage (if I am correct, both games have iron axes with sharpness 1).
 

rubik_cube_man

game maker
Team CubeCraft
💙 Admin Team
Oct 20, 2013
334
3,911
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You're correct! Axes do not do as much damage as they do in Vanilla Minecraft in SkyWars. This is because when 1.9 was initially released, Axes were a lot more powerful than they used to be. Due to the fact that axes outputted such large volumes of with the initial hit, it meant that people were using an Axe to land an initial hit on a player, then swapping to a sword. It meant that as a player being leaped on you had very little chance to defend yourself as the initial hit was so strong. This meant with the initial release on 1.9, we nerfed damage of Axes based on feedback at the time.

Now time has passed since then I'm more willing to up the damage output again if other people support the increase of damage of Axes in SkyWars.
 

666ᅠ

Member
May 6, 2018
25
36
4
You're correct! Axes do not do as much damage as they do in Vanilla Minecraft in SkyWars. This is because when 1.9 was initially released, Axes were a lot more powerful than they used to be. Due to the fact that axes outputted such large volumes of with the initial hit, it meant that people were using an Axe to land an initial hit on a player, then swapping to a sword. It meant that as a player being leaped on you had very little chance to defend yourself as the initial hit was so strong. This meant with the initial release on 1.9, we nerfed damage of Axes based on feedback at the time.

Now time has passed since then I'm more willing to up the damage output again if other people support the increase of damage of Axes in SkyWars.

Yes, please!

Increase axe damage!
 

Siza

Well-Known Member
Nov 11, 2018
359
241
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The axes being attenuated is a good thing due to many people abusing axes while having extremely good gear.
 

Siza

Well-Known Member
Nov 11, 2018
359
241
119
22
i bet you one of those who said "nice gear
1.0
" after death
Nah I never really say anything after I died. Sometimes gg but most of the times I automatically leave. Though I don't really think this is relevant to this case.
 

rubik_cube_man

game maker
Team CubeCraft
💙 Admin Team
Oct 20, 2013
334
3,911
308
26
We've pushed out the change to increase the damage done by axes from 50% to 75% of their normal damage.

Unfortunately we're not really axe to change the tooltip easily at the bottom of the axe that says how much damage it does, since that's something that is added client side :confused1: We have very little control of what gets displayed there.

I hope this helps to make axes better, and in the future we can analyze if we want to increase the damage done by axes further, until we reach the regular damage done. I just don't want to go too fast, since this would be quite a dramatic change if we were to go straight to full 100% to a lot of users!
 

SanCookie

Gameplay Engineer
Mar 18, 2017
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the selfie area
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We've pushed out the change to increase the damage done by axes from 50% to 75% of their normal damage.

Unfortunately we're not really axe to change the tooltip easily at the bottom of the axe that says how much damage it does, since that's something that is added client side :confused1: We have very little control of what gets displayed there.

I hope this helps to make axes better, and in the future we can analyze if we want to increase the damage done by axes further, until we reach the regular damage done. I just don't want to go too fast, since this would be quite a dramatic change if we were to go straight to full 100% to a lot of users!
Was the change only applied to SkyWars? Because I never noticed there was a change (and I don’t play SkyWars, but I do play all the other games on the network). It could also just be me tho ;p
 

MagnificentSpam

Forum Expert
Mar 16, 2016
2,306
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we're not really axe to change the tooltip easily at the bottom of the axe that says how much damage it does, since that's something that is added client side :confused1: We have very little control of what gets displayed there.
It doesn't exactly look great but at least it's possible to see that damage has been tampered with if you set an AttributeModifier.

Code:
give @p minecraft:stone_axe{AttributeModifiers:[{AttributeName:"generic.attackDamage",Name:"generic.attackDamage",Slot:"mainhand",Amount:6,Operation:0,UUIDMost:45296,UUIDLeast:164301},{AttributeName:"generic.attackSpeed",Name:"generic.attackSpeed",Slot:"mainhand",Amount:-3.2,Operation:0,UUIDMost:35605,UUIDLeast:117283}]} 1

Would give a stone axe with normal attack speed and 7 attack damage (1 + 6). Alternatively add some helpful lore text.

2019-02-04_12.04.15c.png 2019-02-04_12.04.16c.png

I just don't want to go too fast, since this would be quite a dramatic change if we were to go straight to full 100% to a lot of users!
It is already quite a dramatic change to everyone that does not exclusively play on cubecraft...
 
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