This week’s discussion will cover some questions which will be very important in helping me with future feedback posts. I want to figure out what you guys think about lucky islands in general and why. Here are the questions you could answer in your reply:
Last weeks thread
- If you like lucky islands, what do you like about it? What makes it appealing?
- If you don’t like lucky islands, what do you dislike about it? What makes it unfun?
- How do you like to play lucky islands?
- What style of games do you like in general?
- What makes lucky islands stand out from other gamemodes?
- What kind of game do you think lucky islands should try to be, or what crowd do you think it should appeal to?
I like lucky islands for introducing a variety and diversity of different features which keeps the game fresh and keeps matches from becoming repetitive. It’s a nice balance between luck and skill, and encourages players to find creative ways to win using the resources they are provided with. I play it competitively and try to win quickly and consistently, although I sometimes mess around with strategies or try ideas I come up with.
In general, I gravitate towards 3D platforms and actually enjoy games that are rather poorly programmed, as I like trying to break them. I also like competitive online pvp games and I tend to find one and stick with it. Sometimes, I also play turn based strategy games. I tend to only play a few games at a time and learn them at a high level.
While lucky islands may seem similar to SkyWars at first glance, the different items, features, and lucky block outcomes create a completely different game with a more chaotic and less repetitive gameplay. The playerbases also feel different and I think of lucky islands as being a more casual and carefree game. I think lucky islands does a good job trying to appeal to casual and experienced players who want a chaotic and fun competitive game experience as opposed to other sweatier gamemodes. It allows players to play at their own pace and players can choose to take it seriously, or goof off.
In general, I gravitate towards 3D platforms and actually enjoy games that are rather poorly programmed, as I like trying to break them. I also like competitive online pvp games and I tend to find one and stick with it. Sometimes, I also play turn based strategy games. I tend to only play a few games at a time and learn them at a high level.
While lucky islands may seem similar to SkyWars at first glance, the different items, features, and lucky block outcomes create a completely different game with a more chaotic and less repetitive gameplay. The playerbases also feel different and I think of lucky islands as being a more casual and carefree game. I think lucky islands does a good job trying to appeal to casual and experienced players who want a chaotic and fun competitive game experience as opposed to other sweatier gamemodes. It allows players to play at their own pace and players can choose to take it seriously, or goof off.
Last weeks thread