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betty's oldies

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I'm not kidding. As title says, this should be explicitly prohibited for the following reasons:
  • It is an illegal modification/a form of cheating to use memory to remember another player's in-game name, especially a player that is not on the friend list. People are inherently designed to forget names in mere seconds (or minutes if around a certain player for some time), not in hours/days/weeks/months.
    • The reason it's fine on the friend list is because a player can refer to the friend list for a list of names, and because it is likely that the player will run into his/her friends again. It is nearly impossible to run into the same player a second time.
    • It is an unfair advantage because using these memories allows the user to know how other players behave. This is akin to the ESP cheat (a cheat that shows other players' locations) in that it's hard to prove unless the user admits to this. See example below.
    • Since it is an illegal modification, the punishment track must be the same as that for illegal client modifications (using cheats).
  • Remembering another player's name any longer than a few minutes can lead to other offenses, such as:
    • Inappropriate messages
    • Hate speech
    • Threats (the offender can write threats to the other player)
    • Impersonation (the offender can remember the other player's name and try to impersonate that player)
    • Doxxing (the offender can dox the other player by using the other player's name and other information)
Here is an example that shows why.
Minecraft 5_21_2022 12_02_41 AM.png

Minecraft 5_21_2022 12_02_38 AM.png


Minecraft 5_21_2022 12_04_48 AM.png
Another player, who is not on my friend list, remembers my behavior. Because of this, he can use my behavior and information against me. Notice that most players don't specifically know about other strangers, as there's no specific information that the former knows about the latter until they cross paths.

EDIT: Grammar.
 
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legendaryfox977

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I agree that it’s annoying when poeple know you behavior and tell other people to kill you but cubecraft added ignore mode where you ignore players that annoys you.
 

Stijnnn_

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I'm not kidding. As title says, this should be explicitly prohibited for the following reasons:
  • It is an illegal modification to use memory to remember another player's in-game name, especially a player that is not on the friend list. People are inherently designed to forget names in mere seconds (or minutes if around a certain player for some time), not in hours/days/weeks/months.
    • The reason it's fine on the friend list is because a player can refer to the friend list for a list of names, and because it is likely that the player will run into his/her friends again. It is nearly impossible to run into the same player a second time.
    • It is an unfair advantage because using these memories allows the user to know how other players behave. This is akin to the ESP cheat (a cheat that shows other players' locations) in that it's hard to prove unless the user admits to this. See examples below.
    • Since it is an illegal modification, the punishment track must be the same as that for illegal client modifications (using cheats).
  • Remembering another player's name any longer than a few minutes can lead to other offenses, such as:
    • Inappropriate messages
    • Hate speech
    • Threats (the offender can write threats to the other player)
    • Impersonation (the offender can remember the other player's name and try to impersonate that player)
    • Doxxing (the offender can dox the other player by using the other player's name and other information)
Here is an example that show why.
Another player, who is not on my friend list, remembers my behavior. Because of this, he can use my behavior and information against me. Notice that most players don't specifically know about other strangers, as there's no specific information that the former knows about the latter until they cross paths.
You can't force yourself to forget someone's ign or skin, so im going to disagree on your suggestion.
 

betty's oldies

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You can't force yourself to forget someone's ign or skin, so im going to disagree on your suggestion.
You can overwhelm your mind with other things so that it's forced to forget someone's IGN and skin. As long as you don't bring up that IGN or skin into your memory by any means, you'll naturally forget about those after some time. There's only so much that a person's mind can handle at once. Since a player's name and skin are usually insignificant memories relative to more impactful memories (more significant events are less likely to be forgotten), it shouldn't be difficult to forget those.

I agree that it’s annoying when poeple know you behavior and tell other people to kill you but cubecraft added ignore mode where you ignore players that annoys you.
Only chat between the ignored player and you is disabled; the other player can still interact with you by other means.
 

Stijnnn_

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You can overwhelm your mind with other things so that it's forced to forget someone's IGN and skin. As long as you don't bring up that IGN or skin into your memory by any means, you'll naturally forget about those after some time. There's only so much that a person's mind can handle at once. Since a player's name and skin are usually insignificant memories relative to more impactful memories (more significant events are less likely to be forgotten), it shouldn't be difficult to forget those.


Only chat between the ignored player and you is disabled; the other player can still interact with you by other means.
Also if it was possible to forget someone's ign in a short time period between games, it would still be impossible to moderate this since you can't tell if someone memorized a ign or skin.
 

betty's oldies

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Also if it was possible to forget someone's ign in a short time period between games, it would still be impossible to moderate this since you can't tell if someone memorized a ign or skin.
That's why it's difficult to spot this; it's as tough as spotting someone using only an ESP hack (and no other hacks). There are however some ways to tell if they memorized your name/IGN:
  • They also follow you everywhere you go.
  • They attack you, and only you, first thing when they join one of your lobbies, and by first thing I mean they do so right away within a long period of time (in days for example).
    • Example: You killed someone multiple times on day 0. The victim remembers your name. 1-3 days later, he somehow stumbles into your lobby and attacks only you while ignoring everyone else.
  • They know your patterns very well. This is a sign that they've studied your behavior pretty well; most people would forget about this detail since most random people meet each other once and only once.
  • It's obvious if they admit to memorizing someone's IGN/skin.
And it is typical to forget IGNs between games. Since there are many other players that the player will encounter in multiple games, it's not easy for that one player to remember a specific opponent from a previous game (see point #3). As mentioned, names are one of the most insignificant memories (you're not going to remember a random opponent named "YoutubePlayz123") unless they're related to a very important event.
 
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legendaryfox977

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If the person says “hi we met last week lol”I think that’s ok but if the person said “Target green becuase he always wins the game I hate him” that’s not ok and he should get banned.
 

Hoshi

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I’m afraid I don’t quite follow your reasoning as to why this should be implemented. How is it an illegal modification, if memory is something everyone has? And you’re suggesting to make something that is unintentional, prohibited?

The reason it's fine on the friend list is because a player can refer to the friend list for a list of names, and because it is likely that the player will run into his/her friends again. It is nearly impossible to run into the same player a second time.
People are not designed to forget. I honestly don’t understand where this came from. Forgetting names might happen unintentionally every now and then, but hearing someone mention their name once and actually playing with or against someone and vaguely being able to recall their username or skin are two different cases.

It is an unfair advantage because using these memories allows the user to know how other players behave. This is akin to the ESP cheat (a cheat that shows other players' locations) in that it's hard to prove unless the user admits to this. See examples below.
Again, how is it an illegal modification, if, first of all, you’re not modifying anything in the game and second, it is not similar to ESP at all? The ESP cheat allows you to view all players’ locations in-game. Just because you remember someone’s username and therefore might recall their strategy, it does not mean they will go to the same places on different maps, for instance. Besides, memory and remembering is something everyone has and is capable of.

Since it is an illegal modification, the punishment track must be the same as that for illegal client modifications (using cheats).
How would you even moderate this? I would like to hear some examples, or just a well-thought-through suggestion on such a subject. Just because someone remembers your name, it does not mean they will target you. That is only an unfortunate strategy of some players. And once again, memory is something everyone possesses, so I really don’t see why this should be moderated.

Remembering another player's name any longer than a few minutes can lead to other offenses, such as:
Remembering players’ names does not specifically lead to any of these offenses. These offenses happen regardless of rule-breakers knowing players’ names. Yes, I myself have experienced users calling out my name several games after winning just one, saying they should ban me, or even swear at me. But this doesn’t happen all the time, just because someone remembers my username. Experiencing this does not make me want to make remembering names or skins prohibited. In cases where this does happen, you can just as easily report someone for committing one of the offenses you mentioned.

Also, I don’t think you quite understand what doxxing actually means, as it involves private information of a user; Not just their username or playstyle.

I would like to mention that on Java Edition, since the server has way less players, it is very likely to see the same players over and over again. The times that I have played Lucky Islands or MinerWare and seen the same people from the day or even game before, it’s so common. I can tell you that, at least for me, it’s incredibly easy to vaguely recall someone.
 

betty's oldies

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I’m afraid I don’t quite follow your reasoning as to why this should be implemented. How is it an illegal modification, if memory is something everyone has? And you’re suggesting to make something that is unintentional, prohibited?


People are not designed to forget. I honestly don’t understand where this came from. Forgetting names might happen unintentionally every now and then, but hearing someone mention their name once and actually playing with or against someone and vaguely being able to recall their username or skin are two different cases.
According to the forgetting curve, humans are meant to forget things over time. That is the way people are designed; this explains why people forget trivial things such as what they ate earlier in the day but don't forget memorable things such as getting their first job.

Again, how is it an illegal modification, if, first of all, you’re not modifying anything in the game and second, it is not similar to ESP at all? The ESP cheat allows you to view all players’ locations in-game. Just because you remember someone’s username and therefore might recall their strategy, it does not mean they will go to the same places on different maps, for instance. Besides, memory and remembering is something everyone has and is capable of.


How would you even moderate this? I would like to hear some examples, or just a well-thought-through suggestion on such a subject. Just because someone remembers your name, it does not mean they will target you. That is only an unfortunate strategy of some players. And once again, memory is something everyone possesses, so I really don’t see why this should be moderated.
While everyone is able to remember something, not everyone is able to have the same stability (see forgetting curve formula) of memories from the same event. While you're not modifying anything to the game, you're using third-party resources that aren't given to you by the current game; this is one category of cheating. It's about as same as how one would catch a map hacker in a StarCraft 2 game or how one would catch an ESP or X-ray only cheater in Minecraft.

Remembering players’ names does not specifically lead to any of these offenses. These offenses happen regardless of rule-breakers knowing players’ names. Yes, I myself have experienced users calling out my name several games after winning just one, saying they should ban me, or even swear at me. But this doesn’t happen all the time, just because someone remembers my username. Experiencing this does not make me want to make remembering names or skins prohibited. In cases where this does happen, you can just as easily report someone for committing one of the offenses you mentioned.

Also, I don’t think you quite understand what doxxing actually means, as it involves private information of a user; Not just their username or playstyle.

I would like to mention that on Java Edition, since the server has way less players, it is very likely to see the same players over and over again. The times that I have played Lucky Islands or MinerWare and seen the same people from the day or even game before, it’s so common. I can tell you that, at least for me, it’s incredibly easy to vaguely recall someone.
But remembering players' names is the precursor to some of the offenses on the list. To commit chat offenses against a user, the recipient's name is required. Doxxing requires a target; this means that the offender must target a specific user. The target's name is one of the things that's used.

Now you're right on the Java edition case. That's because the server is small, so you see more regulars than randoms. But if we're talking about a large server (Hypixel or CubeCraft's Bedrock server), then it's difficult to keep track of the same names with tens (or even hundreds) of thousands of unique players that log onto the server per day.

For reference, I ran many tests by applying the forgetting curve since 2015, both in real life and in-game. Of the tests I ran (starting from when I first interfaced with specific people to some point of time in the future), only a very few people whom I interfaced with remembered who I was after a long period of time; most had forgotten who I was. This includes some old CubeCraft veterans whom I ran tests on.
 

dvodany

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I see some similiarity between definicion of memorizing names & skins and targeting players. Cuz if you want to target player (ex. kill him every time he respawn) you have to memorize him - his skin, name etc. I don't see much differences between this two "cheats".

Memorizing players seems to be more worked-out technique of targeting where you are not just killing him but also doing thinks as you said above, like doxing.

About targeting there was many conservations and they were in conclusion saying same thinks as you here. So I think targeting should be banable if person who reported targeter made evidence about what he was doing.

But this form of targeting seems to me little bit extreme and somethig with what you don't meet every day. I agree with basic form of targeting but this is in my opinion only some sort of "upgrade" with extra thinks.
 
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josepadgui

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I'm not kidding. As title says, this should be explicitly prohibited for the following reasons:
  • It is an illegal modification/a form of cheating to use memory to remember another player's in-game name, especially a player that is not on the friend list. People are inherently designed to forget names in mere seconds (or minutes if around a certain player for some time), not in hours/days/weeks/months.
    • The reason it's fine on the friend list is because a player can refer to the friend list for a list of names, and because it is likely that the player will run into his/her friends again. It is nearly impossible to run into the same player a second time.
    • It is an unfair advantage because using these memories allows the user to know how other players behave. This is akin to the ESP cheat (a cheat that shows other players' locations) in that it's hard to prove unless the user admits to this. See example below.
    • Since it is an illegal modification, the punishment track must be the same as that for illegal client modifications (using cheats).
  • Remembering another player's name any longer than a few minutes can lead to other offenses, such as:
    • Inappropriate messages
    • Hate speech
    • Threats (the offender can write threats to the other player)
    • Impersonation (the offender can remember the other player's name and try to impersonate that player)
    • Doxxing (the offender can dox the other player by using the other player's name and other information)
Here is an example that shows why.
Another player, who is not on my friend list, remembers my behavior. Because of this, he can use my behavior and information against me. Notice that most players don't specifically know about other strangers, as there's no specific information that the former knows about the latter until they cross paths.

EDIT: Grammar.
Ok, so you want to update the rules so the server can say what you can memorise or not. That's stupid for the simple reason that there is no way for you to know what's inside my head, so what are you purposing????
That's like if a government decided to ban certain thoughts and prohibited its citizens to think in a certain way. You can ban it, but you can't change others' people mind nor know what they are thinking.

What follows this nonsense?
 
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Goldy

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Memorizing players seems to be more worked-out technique of targeting where you are not just killing him but also doing thinks as you said above, like doxing.
As @Hoshi said there's a difference between actual offences such as bullying or doxing, and simply remembering someone's IGN, Skin, and playstyle. There's absolutely no harm in the latter. If it does get to the point of bullying or doxing you can (and should) report them for those offences.

I see some similiarity between definicion of memorizing names & skuns and targeting players. Cuz if you want to target player (ex. kill him every time he respawn) you have to memorize him - his skin, name etc. I don't see much differences between this two "cheats".
First of all, what you're describing here sounds less like target, and more like kill farming or spawn killing in Eggwars. Which is something that's indeed punishable, however you don't need to memorise any names or skins for this. If you are talking about targetting and I'm just interpreting it weirdly, that's not punishable, nor is it a cheat. It's not fun to be targetted, but it isn't something that is, or should be punished for. There's also a major difference between target and remembering a name, to target you need a name, however that doesn't mean everyone who remembers a name targets.

While you're not modifying anything to the game, you're using third-party resources that aren't given to you by the current game
Does this mean we should make memorising maps bannable? By knowing where Diamond Generators are you're using your memory, which apparently is a third-party resource not given to you by the current game.
Should we ban skill too? If you've practiced combat in duels you're using the experience gained from that, again, something not given by the current game, to give you an advantage.

I'm not sure what exactly lead you to this conclusion of banning people using their memory, but memory is, as @Hoshi (again) said, something that everyone possesses and has only a limited amount of control over. Attempting to control it is both impossible, impractical, and simply doesn't make sense either. Knowing your opponents I'd argue is a part of the game, the same way others have a chance to memorise your playstyle, tactics, and skill level, you have a chance to memorise theirs.

But remembering players' names is the precursor to some of the offenses on the list. To commit chat offenses against a user, the recipient's name is required. Doxxing requires a target; this means that the offender must target a specific user. The target's name is one of the things that's used.
Buying Minecraft, and playing on Cubecraft, are the precursors to hacking. To install hacks you first need to buy (or illegally download) Minecraft. That does not make buying Minecraft an inherently bad thing, nor something that needs to be stopped or prohibited. You should only start punishing people when they actually start doing punishable things.


As a sidenote, unranked players only have 10 friend slots, but may have more friends, imagine being punished for saying hello to a friend that you don't have space for in your friend list due to that limitation.
 
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Blom

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What? 🤣

This suggestion shouldn't even be considered to be implemented. I will quickly talk about why your reasoning behind this suggestion is false. Then after that I will discuss that, even with everything I've mentioned before at that point, the suggestion still cannot be implemented due to human factors and impossibilities around the moderation. Hoshi started a bit about all of these points already, but apparently it wasn't enough to convince you of how ridiculous this idea is.

It is an illegal modification to use memory to remember another player's in-game name, especially a player that is not on the friend list. People are inherently designed to forget names in mere seconds (or minutes if around a certain player for some time), not in hours/days/weeks/months.
To quote the CubeCraft's famous rule book about their definition of 'illegal modifications':

"Any client or mod that provides a distinct, gameplay-changing advantage is not allowed."

Memory isn't providing someone a gameplay-changing advantage. If I remember a player because of his crit-spam combat, I can know his name and still being beaten up. Being good makes me remember a player's name, but I can't do anything with that information. For that matter, the complete argument is invalid.
Your response on this would probably be something like:
It is an unfair advantage because using these memories allows the user to know how other players behave. This is akin to the ESP cheat (a cheat that shows other players' locations) in that it's hard to prove unless the user admits to this. See examples below.
Then I would say both players have access to this. The only way the 'targetter' has access to the information, is because they played at least once against the 'victim'. You could also say that the information got 'doxxed' via another player, but that makes both of these players 'targetters'. For that matter, that's not what doxxing is (quote rulebook: "Doxxing is defined as sharing any private information without consent, typically for a malicious purpose."). Your playstyle is available for all people to see and if they want to take advantage of that, I don't see why we would hold them back.

It's as if the players are playing a professional soccer match: If they lose the first game, they will most definitely train to become better, better in general but also better against the specific opponent. They would do this by using footage of other matches (information of friends), analysing their own game (studying their playstyle) and training against it. I think that's a good thing. This way, you allow people to become better against good players, which means they become better at the game. Therefore everyone has access to study another player's behavior, which discards the argument that you can have an unfair advantage over another player.

Also, I think Hoshi responded very complete about the ESP comparison, which is obviously false as well. Even if you could convince me of the fact that memory could make you predict where a player is in the game at any time, ESP gives you access to everyone's location without you having to think about it. Memory could get you wrong (the player tries a different strategy), while ESP is straight up having an advantage over everyone in the game by knowing their location.

For what it's worth, I'll come back to the very last line of the first point later on, as you elaborated it later on.
Remembering another player's name any longer than a few minutes can lead to other offenses, such as:
  • Inappropriate messages
  • Hate speech
  • Threats (the offender can write threats to the other player)
  • Impersonation (the offender can remember the other player's name and try to impersonate that player)
  • Doxxing (the offender can dox the other player by using the other player's name and other information)
Let's turn this around. Remembering another player's name any longer than a few minutes can lead to amazing situations, such as:
  • Friendships outside of your friendlist
  • Good conversations
  • Clans getting formed
  • Easier reports (for example, if someone started trolling in Among Slimes, I could pay more attention to the same person to report them if they break the rules, whereas I wouldn't have paid that much attention if I didn't know I've seen the player before. Same is true for autoclicker, kill-aura etc.)
  • Equal Gameplay (many players enjoy gameplay of people of the same level. If I'm not allowed to remember which players are good and which aren't, I will most likely play against random people that are below my skill level (or the other way around).
Besides these advantages, I still disagree with your argumentation about how remembering someone's name can lead to doxxing or hate speech or any of such things.These offenses most likely happen by people that met each other for the first time that game. I kill someone, the killed gets mad. These offenses wouldn't decrease (or increase) with this suggestion getting implemented. First time meeting someone will bring as many toxicity as meeting someone more often in a game.
Spoiler: Example
I wasn't in the mood to copy three screenshots, so this will do I guess lol

This person did nothing wrong. You put him on the forums acting like he committed a crime, while he literally didn't do anything bad. Maybe his next text would be 'I thought that was a very clever play'. For that matter, you tell him he breaks the rules while he literally didn't, while threatening a punishment of 30d ban. If you ask me who's wrong here... But whatever, he remembers you. He didn't insult you, he didn't threaten you. I don't see how this guy should be punished for this screenshot, otherwise you'll make CubeCraft a really boring and restricting place to be.
You can overwhelm your mind with other things so that it's forced to forget someone's IGN and skin. As long as you don't bring up that IGN or skin into your memory by any means, you'll naturally forget about those after some time. There's only so much that a person's mind can handle at once. Since a player's name and skin are usually insignificant memories relative to more impactful memories (more significant events are less likely to be forgotten), it shouldn't be difficult to forget those.
Don't think about a purple elephant.

Let me guess what you're thinking about. If you force your mind into forgetting things, you automatically think about the thing, and your mind won't let go. It's not that easy to suddenly forget something, and I'm not buying a BrainWasher2000™ for on my desktop.
Only chat between the ignored player and you is disabled; the other player can still interact with you by other means.
I don't know about bedrock, but on Java we already have '/ignore' to do exactly this. However, this doesn't stop people from looking at how a player plays the game. And again, what's wrong with that? Analysing players movement can make you better.
  • They know your patterns very well. This is a sign that they've studied your behavior pretty well; most people would forget about this detail since most random people meet each other once and only once.
For all the mentioned reasons I don't see how that's a bad thing. However, this one caught my eye. Certain combo's and building styles are used by many good players, just because it's a great tactic. If the player has an answer for your combo, I don't see how that is a problem. They grew in their combat style, even if you are the cause of that. You are arguing that players cannot improve themselfs and I think that's the worst 'improvement' CubeCraft could ever make at this point.
And it is typical to forget IGNs between games. Since there are many other players that the player will encounter in multiple games, it's not easy for that one player to remember a specific opponent from a previous game (see point #3). As mentioned, names are one of the most insignificant memories (you're not going to remember a random opponent named "YoutubePlayz123") unless they're related to a very important event.
Because your memory isn't as great as mine doesn't mean we all forget everything in a matter of seconds. I had a great conversation with someone in-game, as I usually do. From all those conversations, I still remember with whom I had those, as well as when. I also remember the names of great players, because I adjust my strategy on the skill level of my lobby. These aren't 'important events', but I still remember them. Should I be banned now? I don't think so.
if the person said “Target green becuase he always wins the game I hate him” that’s not ok and he should get banned.
This is in my opinion a whole different suggestion. Instead of 'banning memorising names', you could make a suggestion with 'setting up a lobby against a specific team beforehand should not be allowed' and we would have a completely different discussion, where I think you could indeed be right. Who knows?
According to the forgetting curve, humans are meant to forget things over time. That is the way people are designed; this explains why people forget trivial things such as what they ate earlier in the day but don't forget memorable things such as getting their first job.
First of all, this is a hypothesis. It's not proven and it doesn't apply on every human being. I could remember a lot more than a 'normal' person, but even if I remember a little thing such as the name of the crazy moonwalk bridger who killed me last game, which honestly impressed me rather than made me want to trash talk him, and I would bring that up in the next game lobby in the form of 'wow, I saw you building last match, you're really good', I don't think that should be punished at all. And if you say 'only the negative things should be punished, then I wish you the best of luck with moderating as the line from positive to negative is very unclear.
While everyone is able to remember something, not everyone is able to have the same stability (see forgetting curve formula) of memories from the same event. While you're not modifying anything to the game, you're using third-party resources that aren't given to you by the current game; this is one category of cheating. It's about as same as how one would catch a map hacker in a StarCraft 2 game or how one would catch an ESP or X-ray only cheater in Minecraft.
Memory is not a third-party resource. If a player isn't able to move his pinky all the way to the control button, you wouldn't ban players from using the control button, just because not everyone can move their pinky as great as that one player? You're implying it should here...
But remembering players' names is the precursor to some of the offenses on the list. To commit chat offenses against a user, the recipient's name is required. Doxxing requires a target; this means that the offender must target a specific user. The target's name is one of the things that's used.
You should also walk past a bank to rob it, but does that mean no one can walk past a bank anymore? Not breaking the rules shouldn't be punished.
Buying Minecraft, and playing on Cubecraft, are the precursors to hacking.
This is exactly the point. Just close CubeCraft, that means no more hackers. Absurd argumentation, which is not false but definitely a bridge too far.
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I see some similiarity between definicion of memorizing names & skuns and targeting players. Cuz if you want to target player (ex. kill him every time he respawn) you have to memorize him - his skin, name etc. I don't see much differences between this two "cheats".

Memorizing players seems to be more worked-out technique of targeting where you are not just killing him but also doing thinks as you said above, like doxing.
Yes, there is some similarity. Agreed. but not seeing difference? Targetting can be really annoying and is per definition a negative thing. For streamers or moderators, this is already a rule, called Stream Sniping. Suggesting targetting should be illegal would have a completely different discussion as mentioned above, but just memorising things is not something you do intentional, is not something you have to use in your gameplay and is not something you should blame on players.

Therefore doxxing is intentionally spreading private information such as your identity. This is different from spreading information such as PvP-style ("Player X is a critspammer, lame" is not something you should ban for, as it is simply not doxxing!!!!)

Also, I want to emphasise the difference between an advantage and an unfair advantage.
Example: I know every EggWars map, with every generator and of some even which color is located where. Does that mean I have an advantage? Yes. Does that mean it's an unfair advantage? No.
Memory isn't an unfair advantage, even though it could help in the gameplay. If your memory isn't that great and you still feel like you cannot use this advantage? Start writing things down. This will help you keeping 'key' information if you really wish to use it.


Now I started already with the last point I would discuss in the thread: The human factor. Simply: where do you draw the line? Is something remembering if I go after the player with the highest rank? They might've been the best, and I might've played with them before, but even if I don't remember that, which would be easy according to your researches and argumentation, would I get punished? The line that can't be drawn would restrict any moderation regarding this suggestion, whereas swearing, hate speech, doxxing, kill-aura or inappropriate skins don't require any discussion.

I think I and everyone else in this thread made clear how this thread has no chance of getting implemented, as it should. CubeCraft should be a fun place to be, not some 1984 place where you cannot think what you want.
 

GeoJosh7

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All the time I've seen people that I've played with or seen in the past, it is just a cool thing to say hello, if you can remember someone's name, whether it was for a good reason or because they were hacking, it doesn't matter.

It can lead to negative effects but it can also lead to positive effects, something you are overlooking.
 
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josepadgui

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All the time I've seen people that I've played with or seen in the past, it is just a cool thing to say hello, if you can remember someone's name, whether it was for a good reason or because they were hacking, it doesn't matter.

It can lead to negative effects but it can also lead to positive effects, something you are overlooking.
Also, how would CubeCraft control your memory?? What scary lol.
 

josepadgui

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I'm not kidding. As title says, this should be explicitly prohibited for the following reasons:
  • It is an illegal modification/a form of cheating to use memory to remember another player's in-game name, especially a player that is not on the friend list. People are inherently designed to forget names in mere seconds (or minutes if around a certain player for some time), not in hours/days/weeks/months.
    • The reason it's fine on the friend list is because a player can refer to the friend list for a list of names, and because it is likely that the player will run into his/her friends again. It is nearly impossible to run into the same player a second time.
    • It is an unfair advantage because using these memories allows the user to know how other players behave. This is akin to the ESP cheat (a cheat that shows other players' locations) in that it's hard to prove unless the user admits to this. See example below.
    • Since it is an illegal modification, the punishment track must be the same as that for illegal client modifications (using cheats).
  • Remembering another player's name any longer than a few minutes can lead to other offenses, such as:
    • Inappropriate messages
    • Hate speech
    • Threats (the offender can write threats to the other player)
    • Impersonation (the offender can remember the other player's name and try to impersonate that player)
    • Doxxing (the offender can dox the other player by using the other player's name and other information)
Here is an example that shows why.
Another player, who is not on my friend list, remembers my behavior. Because of this, he can use my behavior and information against me. Notice that most players don't specifically know about other strangers, as there's no specific information that the former knows about the latter until they cross paths.

EDIT: Grammar.
I have another question. In the images you attached, you told that guy that remembering your name is punished with a 30 days ban for hacking. Now I want to ask, who gives that hack? God? Should anyone with an IQ higher than 100 be banned for being too inteligent? Yes, I'm sure that's the solution.
Come on, don't say stupidities.

Here is your screenshot btw.
1655124010153.png
 
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