What?
This suggestion shouldn't even be considered to be implemented. I will quickly talk about why your reasoning behind this suggestion is false. Then after that I will discuss that, even with everything I've mentioned before at that point, the suggestion still cannot be implemented due to human factors and impossibilities around the moderation. Hoshi started a bit about all of these points already, but apparently it wasn't enough to convince you of how ridiculous this idea is.
It is an illegal modification to use memory to remember another player's in-game name, especially a player that is not on the friend list. People are inherently designed to forget names in mere seconds (or minutes if around a certain player for some time), not in hours/days/weeks/months.
To quote the CubeCraft's famous rule book about their definition of 'illegal modifications':
"Any client or mod that provides a distinct, gameplay-changing advantage is not allowed."
Memory isn't providing someone a gameplay-changing advantage. If I remember a player because of his crit-spam combat, I can know his name and still being beaten up. Being good makes me remember a player's name, but I can't do anything with that information. For that matter, the complete argument is invalid.
Your response on this would probably be something like:
It is an unfair advantage because using these memories allows the user to know how other players behave. This is akin to the ESP cheat (a cheat that shows other players' locations) in that it's hard to prove unless the user admits to this. See examples below.
Then I would say both players have access to this. The only way the 'targetter' has access to the information, is because they played at least once against the 'victim'. You could also say that the information got 'doxxed' via another player, but that makes both of these players 'targetters'. For that matter, that's not what doxxing is (quote rulebook: "Doxxing is defined as sharing any private information without consent, typically for a malicious purpose."). Your playstyle is available for all people to see and if they want to take advantage of that, I don't see why we would hold them back.
It's as if the players are playing a professional soccer match: If they lose the first game, they will most definitely train to become better, better in general but also better against the specific opponent. They would do this by using footage of other matches (information of friends), analysing their own game (studying their playstyle) and training against it. I think that's a good thing. This way, you allow people to become better against good players, which means they become better at the game. Therefore everyone has access to study another player's behavior, which discards the argument that you can have an unfair advantage over another player.
Also, I think Hoshi responded very complete about the ESP comparison, which is obviously false as well. Even if you could convince me of the fact that memory could make you predict where a player is in the game at any time, ESP gives you access to everyone's location without you having to think about it. Memory could get you wrong (the player tries a different strategy), while ESP is straight up having an advantage over everyone in the game by knowing their location.
For what it's worth, I'll come back to the very last line of the first point later on, as you elaborated it later on.
Remembering another player's name any longer than a few minutes can lead to other offenses, such as:
- Inappropriate messages
- Hate speech
- Threats (the offender can write threats to the other player)
- Impersonation (the offender can remember the other player's name and try to impersonate that player)
- Doxxing (the offender can dox the other player by using the other player's name and other information)
Let's turn this around. Remembering another player's name any longer than a few minutes can lead to amazing situations, such as:
- Friendships outside of your friendlist
- Good conversations
- Clans getting formed
- Easier reports (for example, if someone started trolling in Among Slimes, I could pay more attention to the same person to report them if they break the rules, whereas I wouldn't have paid that much attention if I didn't know I've seen the player before. Same is true for autoclicker, kill-aura etc.)
- Equal Gameplay (many players enjoy gameplay of people of the same level. If I'm not allowed to remember which players are good and which aren't, I will most likely play against random people that are below my skill level (or the other way around).
Besides these advantages, I still disagree with your argumentation about how remembering someone's name can lead to doxxing or hate speech or any of such things.These offenses most likely happen by people that met each other for the first time that game. I kill someone, the killed gets mad. These offenses wouldn't decrease (or increase) with this suggestion getting implemented. First time meeting someone will bring as many toxicity as meeting someone more often in a game.
I wasn't in the mood to copy three screenshots, so this will do I guess lol
This person did nothing wrong. You put him on the forums acting like he committed a crime, while he literally didn't do anything bad. Maybe his next text would be 'I thought that was a very clever play'. For that matter, you tell him he breaks the rules while he literally didn't, while threatening a punishment of 30d ban. If you ask me who's wrong here... But whatever, he remembers you. He didn't insult you, he didn't threaten you. I don't see how this guy should be punished for this screenshot, otherwise you'll make CubeCraft a really boring and restricting place to be.
You can overwhelm your mind with other things so that it's forced to forget someone's IGN and skin. As long as you don't bring up that IGN or skin into your memory by any means, you'll naturally forget about those after some time. There's only so much that a person's mind can handle at once. Since a player's name and skin are usually insignificant memories relative to more impactful memories (more significant events are less likely to be forgotten), it shouldn't be difficult to forget those.
Don't think about a purple elephant.
Let me guess what you're thinking about. If you force your mind into forgetting things, you automatically think about the thing, and your mind won't let go. It's not that easy to suddenly forget something, and I'm not buying a BrainWasher2000™ for on my desktop.
Only chat between the ignored player and you is disabled; the other player can still interact with you by other means.
I don't know about bedrock, but on Java we already have '/ignore' to do exactly this. However, this doesn't stop people from looking at how a player plays the game. And again, what's wrong with that? Analysing players movement can make you better.
- They know your patterns very well. This is a sign that they've studied your behavior pretty well; most people would forget about this detail since most random people meet each other once and only once.
For all the mentioned reasons I don't see how that's a bad thing. However, this one caught my eye. Certain combo's and building styles are used by many good players, just because it's a great tactic. If the player has an answer for your combo, I don't see how that is a problem. They grew in their combat style, even if you are the cause of that. You are arguing that players cannot improve themselfs and I think that's the worst 'improvement' CubeCraft could ever make at this point.
And it is typical to forget IGNs between games. Since there are many other players that the player will encounter in multiple games, it's not easy for that one player to remember a specific opponent from a previous game (see point #3). As mentioned, names are one of the most insignificant memories (you're not going to remember a random opponent named "YoutubePlayz123") unless they're related to a very important event.
Because your memory isn't as great as mine doesn't mean we all forget everything in a matter of seconds. I had a great conversation with someone in-game, as I usually do. From all those conversations, I still remember with whom I had those, as well as when. I also remember the names of great players, because I adjust my strategy on the skill level of my lobby. These aren't 'important events', but I still remember them. Should I be banned now? I don't think so.
if the person said “Target green becuase he always wins the game I hate him” that’s not ok and he should get banned.
This is in my opinion a whole different suggestion. Instead of 'banning memorising names', you could make a suggestion with 'setting up a lobby against a specific team beforehand should not be allowed' and we would have a completely different discussion, where I think you could indeed be right. Who knows?
According to the
forgetting curve, humans are meant to forget things over time. That is the way people are designed; this explains why people forget trivial things such as what they ate earlier in the day but don't forget memorable things such as getting their first job.
First of all, this is a hypothesis. It's not proven and it doesn't apply on every human being. I could remember a lot more than a 'normal' person, but even if I remember a little thing such as the name of the crazy moonwalk bridger who killed me last game, which honestly impressed me rather than made me want to trash talk him, and I would bring that up in the next game lobby in the form of 'wow, I saw you building last match, you're really good', I don't think that should be punished at all. And if you say 'only the negative things should be punished, then I wish you the best of luck with moderating as the line from positive to negative is very unclear.
While everyone is able to remember something, not everyone is able to have the same stability (see forgetting curve formula) of memories from the same event. While you're not modifying anything to the game, you're using third-party resources that aren't given to you by the current game; this is one category of cheating. It's about as same as how one would catch a map hacker in a StarCraft 2 game or how one would catch an ESP or X-ray only cheater in Minecraft.
Memory is not a third-party resource. If a player isn't able to move his pinky all the way to the control button, you wouldn't ban players from using the control button, just because not everyone can move their pinky as great as that one player? You're implying it should here...
But remembering players' names is the precursor to some of the offenses on the list. To commit chat offenses against a user, the recipient's name is required. Doxxing requires a target; this means that the offender must target a specific user. The target's name is one of the things that's used.
You should also walk past a bank to rob it, but does that mean no one can walk past a bank anymore? Not breaking the rules shouldn't be punished.
Buying Minecraft, and playing on Cubecraft, are the precursors to hacking.
This is exactly the point. Just close CubeCraft, that means no more hackers. Absurd argumentation, which is not false but definitely a bridge too far.
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I see some similiarity between definicion of memorizing names & skuns and targeting players. Cuz if you want to target player (ex. kill him every time he respawn) you have to memorize him - his skin, name etc. I don't see much differences between this two "cheats".
Memorizing players seems to be more worked-out technique of targeting where you are not just killing him but also doing thinks as you said above, like doxing.
Yes, there is some similarity. Agreed. but not seeing difference? Targetting can be really annoying and is per definition a negative thing. For streamers or moderators, this is already a rule, called Stream Sniping. Suggesting targetting should be illegal would have a completely different discussion as mentioned above, but just memorising things is not something you do intentional, is not something you have to use in your gameplay and is not something you should blame on players.
Therefore doxxing is intentionally spreading private information such as your identity. This is different from spreading information such as PvP-style ("Player X is a critspammer, lame" is not something you should ban for, as it is simply not doxxing!!!!)
Also, I want to emphasise the difference between an advantage and an unfair advantage.
Example: I know every EggWars map, with every generator and of some even which color is located where. Does that mean I have an advantage? Yes. Does that mean it's an unfair advantage? No.
Memory isn't an unfair advantage, even though it could help in the gameplay. If your memory isn't that great and you still feel like you cannot use this advantage? Start writing things down. This will help you keeping 'key' information if you really wish to use it.
Now I started already with the last point I would discuss in the thread: The human factor. Simply: where do you draw the line? Is something remembering if I go after the player with the highest rank? They might've been the best, and I might've played with them before, but even if I don't remember that, which would be easy according to your researches and argumentation, would I get punished? The line that can't be drawn would restrict any moderation regarding this suggestion, whereas swearing, hate speech, doxxing, kill-aura or inappropriate skins don't require any discussion.
I think I and everyone else in this thread made clear how this thread has no chance of getting implemented, as it should. CubeCraft should be a fun place to be, not some 1984 place where you cannot think what you want.