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GalacticAC

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Jul 25, 2018
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Hi, I'm GalacticAC, some of you guys might know me for making another kit suggestion for the game back in August (which is bad lol), now I come up with another suggestion thread that hopefully is better :3
If u have some idea about how to improve the suggestion or you want to criticize me for making another bad suggestion feel free to always comment, I'm open to criticism :D

Part I: Kit Balancing

Archer:
This has been talked about for like 10+ times, but I still need to say that bow spamming with this kit is annoying, please reduce the max arrow limit to 5 or 10.

Runner: When used by good player, this kit is one of the best kits in game, while I think this kit is good as it is, nerfing it by reducing A LITTLE BIT of armor can work.

Jumper: This is a good kit, but its stupidly OP in maps like double helix, I suggest to let this kit take fall damage again, and add a low level of feather falling to the boot,

Builder: The main problem of this kit is ppl abusing it and get infinite block, the solution to this is to make "getting 5 block" an "ability with cooldown" that does not refresh the timer upon death (like TNT for bomber), the cooldown can be 30 seconds.
(You will still only have 5 blocks max)

Healer: This kit is ok, but I would suggest adding regeneration 1 (Idk about duration) to the healing potion to make it better.

Viper: This kit is BAD, to make it not a literal meme maybe it can change the poison to level II and shorten the duration, also reduce the cooldown to make it more useful.

Summoner: This kit is decent, but a few bugs are annoying, I purpose two changes:
1. Tweak the mobs AI so it don't wander into void randomly, or make the mob tp back to the owner when its in void (and it mustn't be knocked into void by another player)
2. Zombie is much weaker compared to other mobs, giving it a wooden shovel can solve the problem (or wooden pick?)

Ninja: This one isn't that op imo, but it need to get glowing effect when the player have the flag.


Part II: New Kits

Ok I know you guys will prob have problem with this, if you have problem with the kits, plzzz tell me in the comment, I will try to fix it.
(All of the kits come with a wooden pick, I forgot to add this in the pictures lol)


Squid

Kit role: Support/Control

Kit icon: Ink sac

Kit item:
Wooden sword
Chainmail Chestplate

Ink bomb: Blindness (0:08) Slowness (0:08) (45 second cooldown, timer does not refresh on death)

Preview:
squid.png

Discussion:
While being a decent fighter, the special thing about the kit is that you can use the ink bomb to blind and slowdown the enemy, which can aid a lot in battle, the kit can be used either offensively or defensively, being able to blind ppl camping or ppl trying to run away.
(idk if this is op or not, maybe we can decrease the length of effect if its too op)


Blaze

Kit role: Fighter/Damage over time

Kit icon: Blaze rod

Kit item:
Blazing Sword: Golden Sword (2 attack speed, 3 attack damage) Enchanted with fire aspect I
Golden Chestplate, Enchanted with fire protection II

Preview:
blaze.png


Discussion:
This is my version of a fire kit, the unique thing about it is that its sword have a faster attack speed and lower attack damage which can bring new dynamic to pvp, idk how will this turn out but this might work ;3


I stole the idea of the following two kits from @Cow 's post



Axeman

Kit role: Fighter/Damage

Kit icon: Wooden Axe

Kit item:

Leather Legging
Wooden Axe

Rage ability: Strength I for 6 seconds, 90 second cooldown

Preview:
axeman.png


Comments:
Axe kit, some may like it, some may not, but imo we should give it a chance to try. This kit can be good if used by players that have perfect timing, however this can be hard to use since axe have a slow cooldown.


Witch

Kit role: Support/Control

Kit Icon: Brewing Stand

Kit item:
Leather Helmet (Protection II)
Wooden Sword

Weakness potion (10 second duration, -4 attack damage, 45 seconds cooldown)

Preview:
witch.png


Discussion:
No damage for wooden sword for 10 second, this
might be the worst debuff you'll see in this game, this kit is very deadly for a support game, especially when dealing with campers, but watch out since its weak in defense.


Guardian (Beta idea)

Kit role: Fighter/control

Kit icon: Prismarine shard

Kit item:
Wooden Sword

Leather helmet
Leather chestplate (Thorns II)

Potion of Curse: Mining Fatigue III (0:10) 50 second cooldown, timer does not refresh on death

Preview:
guardian.png


Comments:
This kit brings two new ideas: armor with thorns and mining fatigue potion ( Pretty much disables mining and also slowdown your attack)
This makes the kit capable of fighting, but also great for defense. (Im not very sure how will this turn out, plz tell me your opinion below)




Mage (Super Beta idea)

Kit role: Damage/Area of damage

Kit icon: Beacon

Kit item:
Stone Sword

Leather Helmet
Smite Ability: Strikes yourself with lightning, dealing 5 damage to enemies around, 35 second cooldown (does not cause fire)

Preview:
mage.png

Comments:
Damage, Damage, with the cost of extremely low defense, this kit makes it up with a nice sword and a ability to deal area damage, which is useful if you are forced to face multiple enemies, but since this is a super beta idea, I still don't know fully how this will work, so Im open to criticism ;D (and plzzzz help me to think of a better name for the kit)



Thanks you all for reading! I hope this thread gets noticed D:
 
Last edited:

Eli

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Team CubeCraft
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Hi, I'm GalacticAC, some of you guys might know me for making another kit suggestion for the game back in August (which is bad lol), now I come up with another suggestion thread that hopefully is better :3
If u have some idea about how to improve the suggestion or you want to criticize me for making another bad suggestion feel free to always comment, I'm open to criticism :D

Part I: Kit Balancing

Archer:
This has been talked about for like 10+ times, but I still need to say that bow spamming with this kit is annoying, please reduce the max arrow limit to 5 or 10.

Runner: When used by good player, this kit is one of the best kits in game, while I think this kit is good as it is, nerfing it by reducing A LITTLE BIT of armor can work.

Jumper: This is a good kit, but its stupidly OP in maps like double helix, I suggest to let this kit take fall damage again, and add a low level of feather falling to the boot,

Builder: The main problem of this kit is ppl abusing it and get infinite block, the solution to this is to make "getting 5 block" an "ability with cooldown" that does not refresh the timer upon death (like TNT for bomber), the cooldown can be 30 seconds.
(You will still only have 5 blocks max)

Healer: This kit is ok, but I would suggest adding regeneration 1 (Idk about duration) to the healing potion to make it better.

Viper: This kit is BAD, to make it not a literal meme maybe it can change the poison to level II and shorten the duration, also reduce the cooldown to make it more useful.

Summoner: This kit is decent, but a few bugs are annoying, I purpose two changes:
1. Tweak the mobs AI so it don't wander into void randomly, or make the mob tp back to the owner when its in void (and it mustn't be knocked into void by another player)
2. Zombie is much weaker compared to other mobs, giving it a wooden shovel can solve the problem (or wooden pick?)

Ninja: This one isn't that op imo, but it need to get glowing effect when the player have the flag.


Part II: New Kits

Ok I know you guys will prob have problem with this, if you have problem with the kits, plzzz tell me in the comment, I will try to fix it.
(All of the kits come with a wooden pick, I forgot to add this in the pictures lol)


Squid

Kit role: Support/Control

Kit icon: Ink sac

Kit item:
Wooden sword
Chainmail Chestplate

Ink bomb: Blindness (0:08) Slowness (0:08) (45 second cooldown, timer does not refresh on death)

Preview:
View attachment 149737
Discussion:
While being a decent fighter, the special thing about the kit is that you can use the ink bomb to blind and slowdown the enemy, which can aid a lot in battle, the kit can be used either offensively or defensively, being able to blind ppl camping or ppl trying to run away.
(idk if this is op or not, maybe we can decrease the length of effect if its too op)


Blaze

Kit role: Fighter/Damage over time

Kit icon: Blaze rod

Kit item:
Blazing Sword: Golden Sword (2 attack speed, 3 attack damage) Enchanted with fire aspect I
Golden Chestplate, Enchanted with fire protection II

Preview:
View attachment 149734

Discussion:
This is my version of a fire kit, the unique thing about it is that its sword have a faster attack speed and lower attack damage which can bring new dynamic to pvp, idk how will this turn out but this might work ;3


I stole the idea of the following two kits from @Cow 's post



Axeman

Kit role: Fighter/Damage

Kit icon: Wooden Axe

Kit item:

Leather Legging
Wooden Axe

Rage ability: Strength I for 6 seconds, 90 second cooldown

Preview:
View attachment 149733


Comments:
Axe kit, some may like it, some may not, but imo we should give it a chance to try. This kit can be good if used by players that have perfect timing, however this can be hard to use since axe have a slow cooldown.


Witch

Kit role: Support/Control

Kit Icon: Brewing Stand

Kit item:
Leather Helmet (Protection II)
Wooden Sword

Weakness potion (10 second duration, -4 attack damage, 45 seconds cooldown)

Preview:
View attachment 149738

Discussion:
No damage for wooden sword for 10 second, this
might be the worst debuff you'll see in this game, this kit is very deadly for a support game, especially when dealing with campers, but watch out since its weak in defense.


Guardian (Beta idea)

Kit role: Fighter/control

Kit icon: Prismarine shard

Kit item:
Wooden Sword

Leather helmet
Leather chestplate (Thorns II)

Potion of Curse: Mining Fatigue III (0:10) 50 second cooldown, timer does not refresh on death

Preview:
View attachment 149735


Comments:
This kit brings two new ideas: armor with thorns and mining fatigue potion ( Pretty much disables mining and also slowdown your attack)
This makes the kit capable of fighting, but also great for defense. (Im not very sure how will this turn out, plz tell me your opinion below)




Mage (Super Beta idea)

Kit role: Damage/Area of damage

Kit icon: Beacon

Kit item:
Stone Sword

Leather Helmet
Smite Ability: Strikes yourself with lightning, dealing 5 damage to enemies around, 35 second cooldown (does not cause fire)

Preview:
View attachment 149736
Comments:
Damage, Damage, with the cost of extremely low defense, this kit makes it up with a nice sword and a ability to deal area damage, which is useful if you are forced to face multiple enemies, but since this is a super beta idea, I still don't know fully how this will work, so Im open to criticism ;D (and plzzzz help me to think of a better name for the kit)



Thanks you all for reading! I hope this thread gets noticed D:
I don't agree with any of your suggestions to the current kits. They are perfectly balanced.
I like the idea of the squid kit, but maybe 8 seconds is too much, 5 would be fine.
The axeman is too underpowered, it should have a stone axe and a leather chestplate.
All the other kits seem purposeless to me.
 

God.

Well-Known Member
Apr 29, 2017
584
610
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Hell
KITS CHANGES
I hate fighting against runners,maybe that's why I would like to see him getting nerfed(also some people suggested to remove the speed 1 from the runner when he is carrying the flag)

Talking about the builder I don't think that it needs a nerf,camping it's not that strong thanks to the bomber(nerf bomber pls).On the other hand it surprised me the buff you say about the medic,it's true that is not that bad,but not much people use it,I would never think on give his potion regeneration 1,it looks interesting...

As I say before camping is not that strong(I like camping)so I don't think archer should get his max arrows reduced,but if it's the case at least reduce the time it take him to recover his arrows.I don't have any problem with your other changes you suggested to the actual kits so let's move to the next thing!

NEW KITS

Squid: I like this kit idea,seems fun to play thanks to that special ability.If it's op or not only after a test we will know.

Blaze: Although I like of using attributes modifiers to create new kits I don't like this kit,knockback in minecraft is too powerful,some people can even reck another player without getting hit,imagine what can happen with a sword that hits faster and has fire aspect.
 
Last edited:
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GalacticAC

Novice Member
Jul 25, 2018
230
128
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I don't agree with any of your suggestions to the current kits. They are perfectly balanced.
.
Lol its not, like rn the meta is just ninja, bomber jumper and runner, some kits are far better than others for some reason.
I like the idea of the squid kit, but maybe 8 seconds is too much, 5 would be fine.
maybe, need some testing
The axeman is too underpowered, it should have a stone axe and a leather chestplate.
Stone axe is wayyyy to op, maybe we can reduce the cooldown of ability, but upgrading the axe is too much
 
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Eli

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Team CubeCraft
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Lol its not, like rn the meta is just ninja, bomber jumper and runner, some kits are far better than others for some reason
No kit is better than the other one. They all have different purposes and require different combat techniques.
For example, a warrior should try to get critical hits. While a runner should strafe. It doesn’t mean one is better than the other, they just work differently.
 

GalacticAC

Novice Member
Jul 25, 2018
230
128
59
No kit is better than the other one. They all have different purposes and require different combat techniques.
For example, a warrior should try to get critical hits. While a runner should strafe. It doesn’t mean one is better than the other, they just work differently.
I kinda agree with this one, but the problem I see is that the meta heavily favors some strategy over some other, so we may need a buff for some kits to encourage players to think differently
 

GalacticAC

Novice Member
Jul 25, 2018
230
128
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I would just like a new map if anything, we haven't gotten one in years
Building a map takes even more time than adding new kits, I doubt if staff team will do that since they have a honorable tradition of not updating blockwars and not listening to suggestions.
 
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God.

Well-Known Member
Apr 29, 2017
584
610
123
Hell
Building a map takes even more time than adding new kits, I doubt if staff team will do that since they have a honorable tradition of not updating blockwars and not listening to suggestions.

Also blockwars is just featured game,they won't add new maps to a featured game.
 

Mecha_San

Dedicated Member
Jul 31, 2016
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Archer is pretty strong against ninja and is a pretty good support. 2 arrow to kill a ninja full power. The armor for archer needs a little nerf, and maybe like you said, some of the arrows. Did a 1v2 against 2 ninjas once with archer. Don't even get me started on that knockback stick lmao (keep it though)
 

GalacticAC

Novice Member
Jul 25, 2018
230
128
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Archer is pretty strong against ninja and is a pretty good support. 2 arrow to kill a ninja full power. The armor for archer needs a little nerf, and maybe like you said, some of the arrows. Did a 1v2 against 2 ninjas once with archer. Don't even get me started on that knockback stick lmao (keep it though)
I would say decrease the max arrow to 10 and get a arrow per 3-4 second will be good enough
 
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Deleted member 436996

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Part I: Kit Balancing

Archer:
This has been talked about for like 10+ times, but I still need to say that bow spamming with this kit is annoying, please reduce the max arrow limit to 5 or 10.
Totally agree, archer is too op
When used by good player, this kit is one of the best kits in game, while I think this kit is good as it is, nerfing it by reducing A LITTLE BIT of armor can work.
No. Just reducing the speed to no speed when getting the flag is good enough.

This is a good kit, but its stupidly OP in maps like double helix, I suggest to let this kit take fall damage again, and add a low level of feather falling to the boot,
Agree, nice solution for the kit.

The main problem of this kit is ppl abusing it and get infinite block, the solution to this is to make "getting 5 block" an "ability with cooldown" that does not refresh the timer upon death (like TNT for bomber), the cooldown can be 30 seconds.
(You will still only have 5 blocks max)
Agreed.

This kit is ok, but I would suggest adding regeneration 1 (Idk about duration) to the healing potion to make it better.
I think that just adding another splash potion of healing is good enough.

This kit is BAD, to make it not a literal meme maybe it can change the poison to level II and shorten the duration, also reduce the cooldown to make it more useful.
The kit is alright, the poison level II is way too op.
Summoner:
This kit is decent, but a few bugs are annoying, I purpose two changes:
1. Tweak the mobs AI so it don't wander into void randomly, or make the mob tp back to the owner when its in void (and it mustn't be knocked into void by another player)
2. Zombie is much weaker compared to other mobs, giving it a wooden shovel can solve the problem (or wooden pick?)
The kit is good how it is.

This one isn't that op imo, but it need to get glowing effect when the player have the flag.
And also making so when a player hits another player while being invis they should get removed the effect.

Part II: New Kits

Ok I know you guys will prob have problem with this, if you have problem with the kits, plzzz tell me in the comment, I will try to fix it.
(All of the kits come with a wooden pick, I forgot to add this in the pictures lol)


Kit role: Support/Control

Kit icon: Ink sac

Kit item:
Wooden sword
Chainmail Chestplate

Ink bomb: Blindness (0:08) Slowness (0:08) (45 second cooldown, timer does not refresh on death)

Preview:
View attachment 149737
Discussion:
While being a decent fighter, the special thing about the kit is that you can use the ink bomb to blind and slowdown the enemy, which can aid a lot in battle, the kit can be used either offensively or defensively, being able to blind ppl camping or ppl trying to run away.
(idk if this is op or not, maybe we can decrease the length of effect if its too op)

I can't see the function of this kit. Witch it's a better option in my opinion.

Kit role: Fighter/Damage over time

Kit icon: Blaze rod

Kit item:
Blazing Sword: Golden Sword (2 attack speed, 3 attack damage) Enchanted with fire aspect I
Golden Chestplate, Enchanted with fire protection II

Preview:
View attachment 149734

Discussion:
This is my version of a fire kit, the unique thing about it is that its sword have a faster attack speed and lower attack damage which can bring new dynamic to pvp, idk how will this turn out but this might work ;3


I like it.



Kit role: Fighter/Damage

Kit icon: Wooden Axe

Kit item:

Leather Legging
Wooden Axe

Rage ability: Strength I for 6 seconds, 90 second cooldown

Preview:
View attachment 149733


Comments:
Axe kit, some may like it, some may not, but imo we should give it a chance to try. This kit can be good if used by players that have perfect timing, however this can be hard to use since axe have a slow cooldown.

Leather chestplate, Strenght I for 4 seconds, 100 seconds cooldown.



Kit role: Support/Control

Kit Icon: Brewing Stand

Kit item:
Leather Helmet (Protection II)
Wooden Sword

Weakness potion (10 second duration, -4 attack damage, 45 seconds cooldown)

Preview:
View attachment 149738

Discussion:
No damage for wooden sword for 10 second, this
might be the worst debuff you'll see in this game, this kit is very deadly for a support game, especially when dealing with campers, but watch out since its weak in defense.



Guardian (Beta idea)
Kit role: Fighter/control

Kit icon: Prismarine shard

Kit item:
Wooden Sword

Leather helmet
Leather chestplate (Thorns II)

Potion of Curse: Mining Fatigue III (0:10) 50 second cooldown, timer does not refresh on death

Preview:
View attachment 149735


Comments:
This kit brings two new ideas: armor with thorns and mining fatigue potion ( Pretty much disables mining and also slowdown your attack)
This makes the kit capable of fighting, but also great for defense. (Im not very sure how will this turn out, plz tell me your opinion below)

Can't see the point of this kit also.


Mage (Super Beta idea)
Kit role: Damage/Area of damage

Kit icon: Beacon

Kit item:
Stone Sword

Leather Helmet
Smite Ability: Strikes yourself with lightning, dealing 5 damage to enemies around, 35 second cooldown (does not cause fire)

Preview:
View attachment 149736
Comments:
Damage, Damage, with the cost of extremely low defense, this kit makes it up with a nice sword and a ability to deal area damage, which is useful if you are forced to face multiple enemies, but since this is a super beta idea, I still don't know fully how this will work, so Im open to criticism ;D (and plzzzz help me to think of a better name for the kit)



Thanks you all for reading! I hope this thread gets noticed D:
Too op and the cooldown is too low.
 

GalacticAC

Novice Member
Jul 25, 2018
230
128
59
No. Just reducing the speed to no speed when getting the flag is good enough.
Nice idea
I think that just adding another splash potion of healing is good enough.
this also works, maybe make the two potion in one stack so it looks better
The kit is alright, the poison level II is way too op.
The problem is that potion I is a joke, either upgrade it to level II and reduce the time to like 4-6 sec or change poison to wither
The kit is good how it is.
Its just bug fix ): skelle wandering into void is annoying
And also making so when a player hits another player while being invis they should get removed the effect.
idk about this, might kill the kit
I can't see the function of this kit. Witch it's a better option in my opinion.
Imo guardian, witch and squid all belongs to the same category with different focuses, different play styles may favor different kit, I would say at least add one of three in the game (ppl liked the idea of squid tho)
I can't see the function of this kit. Witch it's a better option in my opinion.
This is a opinion-based thing tbh, some might find it op with some of them think its underpowered, and plz make it leather legging, it looks funny that way D:
Too op and the cooldown is too low.
Remove the hat and make the cooldown 45 second, 2.5 heart per 45 sec is not too much imo
 
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