Hi, I'm GalacticAC, some of you guys might know me for making another kit suggestion for the game back in August (which is bad lol), now I come up with another suggestion thread that hopefully is better :3
If u have some idea about how to improve the suggestion or you want to criticize me for making another bad suggestion feel free to always comment, I'm open to criticism :D
Part I: Kit Balancing
Archer: This has been talked about for like 10+ times, but I still need to say that bow spamming with this kit is annoying, please reduce the max arrow limit to 5 or 10.
Runner: When used by good player, this kit is one of the best kits in game, while I think this kit is good as it is, nerfing it by reducing A LITTLE BIT of armor can work.
Jumper: This is a good kit, but its stupidly OP in maps like double helix, I suggest to let this kit take fall damage again, and add a low level of feather falling to the boot,
Builder: The main problem of this kit is ppl abusing it and get infinite block, the solution to this is to make "getting 5 block" an "ability with cooldown" that does not refresh the timer upon death (like TNT for bomber), the cooldown can be 30 seconds.
(You will still only have 5 blocks max)
Healer: This kit is ok, but I would suggest adding regeneration 1 (Idk about duration) to the healing potion to make it better.
Viper: This kit is BAD, to make it not a literal meme maybe it can change the poison to level II and shorten the duration, also reduce the cooldown to make it more useful.
Summoner: This kit is decent, but a few bugs are annoying, I purpose two changes:
1. Tweak the mobs AI so it don't wander into void randomly, or make the mob tp back to the owner when its in void (and it mustn't be knocked into void by another player)
2. Zombie is much weaker compared to other mobs, giving it a wooden shovel can solve the problem (or wooden pick?)
Ninja: This one isn't that op imo, but it need to get glowing effect when the player have the flag.
Part II: New Kits
Ok I know you guys will prob have problem with this, if you have problem with the kits, plzzz tell me in the comment, I will try to fix it.
(All of the kits come with a wooden pick, I forgot to add this in the pictures lol)
Squid
Kit role: Support/Control
Kit icon: Ink sac
Kit item:
Wooden sword
Chainmail Chestplate
Ink bomb: Blindness (0:08) Slowness (0:08) (45 second cooldown, timer does not refresh on death)
Preview:
Discussion:
While being a decent fighter, the special thing about the kit is that you can use the ink bomb to blind and slowdown the enemy, which can aid a lot in battle, the kit can be used either offensively or defensively, being able to blind ppl camping or ppl trying to run away.
(idk if this is op or not, maybe we can decrease the length of effect if its too op)
Blaze
Kit role: Fighter/Damage over time
Kit icon: Blaze rod
Kit item:
Blazing Sword: Golden Sword (2 attack speed, 3 attack damage) Enchanted with fire aspect I
Golden Chestplate, Enchanted with fire protection II
Preview:
Discussion:
This is my version of a fire kit, the unique thing about it is that its sword have a faster attack speed and lower attack damage which can bring new dynamic to pvp, idk how will this turn out but this might work ;3
I stole the idea of the following two kits from @Cow 's post
Axeman
Kit role: Fighter/Damage
Kit icon: Wooden Axe
Kit item:
Leather Legging
Wooden Axe
Rage ability: Strength I for 6 seconds, 90 second cooldown
Preview:
Comments:
Axe kit, some may like it, some may not, but imo we should give it a chance to try. This kit can be good if used by players that have perfect timing, however this can be hard to use since axe have a slow cooldown.
Witch
Kit role: Support/Control
Kit Icon: Brewing Stand
Kit item:
Leather Helmet (Protection II)
Wooden Sword
Weakness potion (10 second duration, -4 attack damage, 45 seconds cooldown)
Preview:
Discussion:
No damage for wooden sword for 10 second, this might be the worst debuff you'll see in this game, this kit is very deadly for a support game, especially when dealing with campers, but watch out since its weak in defense.
Guardian (Beta idea)
Kit role: Fighter/control
Kit icon: Prismarine shard
Kit item:
Wooden Sword
Leather helmet
Leather chestplate (Thorns II)
Potion of Curse: Mining Fatigue III (0:10) 50 second cooldown, timer does not refresh on death
Preview:
Comments:
This kit brings two new ideas: armor with thorns and mining fatigue potion ( Pretty much disables mining and also slowdown your attack)
This makes the kit capable of fighting, but also great for defense. (Im not very sure how will this turn out, plz tell me your opinion below)
Mage (Super Beta idea)
Kit role: Damage/Area of damage
Kit icon: Beacon
Kit item:
Stone Sword
Leather Helmet
Smite Ability: Strikes yourself with lightning, dealing 5 damage to enemies around, 35 second cooldown (does not cause fire)
Preview:
Comments:
Damage, Damage, with the cost of extremely low defense, this kit makes it up with a nice sword and a ability to deal area damage, which is useful if you are forced to face multiple enemies, but since this is a super beta idea, I still don't know fully how this will work, so Im open to criticism ;D (and plzzzz help me to think of a better name for the kit)
Thanks you all for reading! I hope this thread gets noticed D:
If u have some idea about how to improve the suggestion or you want to criticize me for making another bad suggestion feel free to always comment, I'm open to criticism :D
Part I: Kit Balancing
Archer: This has been talked about for like 10+ times, but I still need to say that bow spamming with this kit is annoying, please reduce the max arrow limit to 5 or 10.
Runner: When used by good player, this kit is one of the best kits in game, while I think this kit is good as it is, nerfing it by reducing A LITTLE BIT of armor can work.
Jumper: This is a good kit, but its stupidly OP in maps like double helix, I suggest to let this kit take fall damage again, and add a low level of feather falling to the boot,
Builder: The main problem of this kit is ppl abusing it and get infinite block, the solution to this is to make "getting 5 block" an "ability with cooldown" that does not refresh the timer upon death (like TNT for bomber), the cooldown can be 30 seconds.
(You will still only have 5 blocks max)
Healer: This kit is ok, but I would suggest adding regeneration 1 (Idk about duration) to the healing potion to make it better.
Viper: This kit is BAD, to make it not a literal meme maybe it can change the poison to level II and shorten the duration, also reduce the cooldown to make it more useful.
Summoner: This kit is decent, but a few bugs are annoying, I purpose two changes:
1. Tweak the mobs AI so it don't wander into void randomly, or make the mob tp back to the owner when its in void (and it mustn't be knocked into void by another player)
2. Zombie is much weaker compared to other mobs, giving it a wooden shovel can solve the problem (or wooden pick?)
Ninja: This one isn't that op imo, but it need to get glowing effect when the player have the flag.
Part II: New Kits
Ok I know you guys will prob have problem with this, if you have problem with the kits, plzzz tell me in the comment, I will try to fix it.
(All of the kits come with a wooden pick, I forgot to add this in the pictures lol)
Squid
Kit role: Support/Control
Kit icon: Ink sac
Kit item:
Wooden sword
Chainmail Chestplate
Ink bomb: Blindness (0:08) Slowness (0:08) (45 second cooldown, timer does not refresh on death)
Preview:
Discussion:
While being a decent fighter, the special thing about the kit is that you can use the ink bomb to blind and slowdown the enemy, which can aid a lot in battle, the kit can be used either offensively or defensively, being able to blind ppl camping or ppl trying to run away.
(idk if this is op or not, maybe we can decrease the length of effect if its too op)
Blaze
Kit role: Fighter/Damage over time
Kit icon: Blaze rod
Kit item:
Blazing Sword: Golden Sword (2 attack speed, 3 attack damage) Enchanted with fire aspect I
Golden Chestplate, Enchanted with fire protection II
Preview:
Discussion:
This is my version of a fire kit, the unique thing about it is that its sword have a faster attack speed and lower attack damage which can bring new dynamic to pvp, idk how will this turn out but this might work ;3
I stole the idea of the following two kits from @Cow 's post
Axeman
Kit role: Fighter/Damage
Kit icon: Wooden Axe
Kit item:
Leather Legging
Wooden Axe
Rage ability: Strength I for 6 seconds, 90 second cooldown
Preview:
Comments:
Axe kit, some may like it, some may not, but imo we should give it a chance to try. This kit can be good if used by players that have perfect timing, however this can be hard to use since axe have a slow cooldown.
Witch
Kit role: Support/Control
Kit Icon: Brewing Stand
Kit item:
Leather Helmet (Protection II)
Wooden Sword
Weakness potion (10 second duration, -4 attack damage, 45 seconds cooldown)
Preview:
Discussion:
No damage for wooden sword for 10 second, this might be the worst debuff you'll see in this game, this kit is very deadly for a support game, especially when dealing with campers, but watch out since its weak in defense.
Guardian (Beta idea)
Kit role: Fighter/control
Kit icon: Prismarine shard
Kit item:
Wooden Sword
Leather helmet
Leather chestplate (Thorns II)
Potion of Curse: Mining Fatigue III (0:10) 50 second cooldown, timer does not refresh on death
Preview:
Comments:
This kit brings two new ideas: armor with thorns and mining fatigue potion ( Pretty much disables mining and also slowdown your attack)
This makes the kit capable of fighting, but also great for defense. (Im not very sure how will this turn out, plz tell me your opinion below)
Mage (Super Beta idea)
Kit role: Damage/Area of damage
Kit icon: Beacon
Kit item:
Stone Sword
Leather Helmet
Smite Ability: Strikes yourself with lightning, dealing 5 damage to enemies around, 35 second cooldown (does not cause fire)
Preview:
Comments:
Damage, Damage, with the cost of extremely low defense, this kit makes it up with a nice sword and a ability to deal area damage, which is useful if you are forced to face multiple enemies, but since this is a super beta idea, I still don't know fully how this will work, so Im open to criticism ;D (and plzzzz help me to think of a better name for the kit)
Thanks you all for reading! I hope this thread gets noticed D:
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