What I mean with that title requires a little explanation. So I am playing eggwars, just as usual, and I get into a fight, near the end of it, before I get killed, I am on 2.5 hearts. For context, both me and the guy were wearing iron armor and using iron swords. The problem isn't with the fact that I died, but rather how it happened. So, somehow, he managed to 1-hit kill me when I was on 2.5 hearts, with an iron sword, on iron armor.
The problem? On iron armor, an iron sword can only deal 1-1.5 hearts of damage per hit, at least on a normal hit, according to how damage is calculated: 1 point of armor provides 4% protection on bedrock, iron armor provides a total of 15 such points, so 60% reduction, with 6 damage on an iron sword, so 3 hearts on an unarmoured hit, that leaves us with 2,4 damage, so around 1.2 hearts, so 1 or 1.5 hearts depending on how the game chooses to round it up.
Even on a crit the damage hardly makes sense, 9 damage (coz crit means 50% damage increase) that leaves us with 3.6 points of damage, so almost 2 hearts of damage, so depending on how the game rounds it up in its calculations: 1.5 - 2 hearts.
The point I am trynna make is:
There was no way for me to get 1-hit killed with 2.5 hearts left, but I did. So the game just gave me extra damage for seemingly no reason. Something just isn't working right.
Its not the first time and not the only time that something about the damage numbers feels off for me, just the most recent and noticeable case of that happening that I can recall.
another incident of "weird damage", though here it is less math and more observation, was when I was fighting a guy, using the exact same weapon as him, had the same prot enchantment, and the exact same health (we both ate a normal golden apple before our fight).
The problem here? He barely ever hit me, especially early in the fight, I hit him more often than he hit me, neither of us was getting critical hits either, yet I am somehow the one who died despite having hit him more often than he hit me. How? We both started the fight with the same health, neither of us healed up during the fight, yet somehow I took damage so much higher despite both of us using the same weapon, that I died in fewer hits than he did.
This type of situation occurs much more often and is much easier to notice than the first one, at least to me, though it could probably just be a technicality with health regeneration/the hunger bar or something, idk, with the second one it could just be me nitpicking random things like an idiot.
But the first one I described above? Something definitely ain't right there.
The problem? On iron armor, an iron sword can only deal 1-1.5 hearts of damage per hit, at least on a normal hit, according to how damage is calculated: 1 point of armor provides 4% protection on bedrock, iron armor provides a total of 15 such points, so 60% reduction, with 6 damage on an iron sword, so 3 hearts on an unarmoured hit, that leaves us with 2,4 damage, so around 1.2 hearts, so 1 or 1.5 hearts depending on how the game chooses to round it up.
Even on a crit the damage hardly makes sense, 9 damage (coz crit means 50% damage increase) that leaves us with 3.6 points of damage, so almost 2 hearts of damage, so depending on how the game rounds it up in its calculations: 1.5 - 2 hearts.
The point I am trynna make is:
There was no way for me to get 1-hit killed with 2.5 hearts left, but I did. So the game just gave me extra damage for seemingly no reason. Something just isn't working right.
Its not the first time and not the only time that something about the damage numbers feels off for me, just the most recent and noticeable case of that happening that I can recall.
another incident of "weird damage", though here it is less math and more observation, was when I was fighting a guy, using the exact same weapon as him, had the same prot enchantment, and the exact same health (we both ate a normal golden apple before our fight).
The problem here? He barely ever hit me, especially early in the fight, I hit him more often than he hit me, neither of us was getting critical hits either, yet I am somehow the one who died despite having hit him more often than he hit me. How? We both started the fight with the same health, neither of us healed up during the fight, yet somehow I took damage so much higher despite both of us using the same weapon, that I died in fewer hits than he did.
This type of situation occurs much more often and is much easier to notice than the first one, at least to me, though it could probably just be a technicality with health regeneration/the hunger bar or something, idk, with the second one it could just be me nitpicking random things like an idiot.
But the first one I described above? Something definitely ain't right there.