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CommunistCactus

Forum Professional
Mar 13, 2015
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Beyond time and space
Especially late games it takes quite long to find other players, causing the game to stagnate and take way longer than necessary. Nobody likes stale games. Last match I spent well over 5 minutes looking for a player to engage with. Players are too widespread over the map.

I think this is quite relevant and of importance because battle zone has a lot of potential for the growth of cubecraft, seeing as large youtubers are coming back to cubecraft to play it and players seem to enjoy it. That's why I think it's important that this is done as soon as possible.

Eliminating this waiting time in between the shrinking phase of the border will cause players to come closer together and will cause the game to run smoothly.
 
A

A pigeon

Guest
I really dont want it to constantly move in, that will just get in the way of fights. Not that I play the game that much.
 
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Jef15ist

Dedicated Member
Jun 7, 2016
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I really dont want it to constantly move in, that will just get in the way of fights. Not that I play the game that much.
I feel that it's the point of the border. It's there for you to have another thing to be careful about. Without the border being much of a threat you can play the game care-free. It's safe to say that the game would be much more intense with this idea.

I think that this suggestion should be tested for a few weeks, if people complain they should probably revert it.
 

CommunistCactus

Forum Professional
Mar 13, 2015
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Beyond time and space
I really dont want it to constantly move in, that will just get in the way of fights. Not that I play the game that much.
Obvious trolls are obvious but I'll have to respond to this anyway since someone will probably agree with you:
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I really dont want it to constantly move in, that will just get in the way of fights.
There are rarely fights in the first place because of the border not expanding. See main thread.
With this idea being implemented you'd actually have less moving to do because you'll encounter more players. Therefore even from your point of view, having this implemented makes sense.
 

Quetzi

Well-Known Member
Jun 7, 2017
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This is something that we are continually keeping an eye on. The rate that the world border closes in should be tied to both the remaining player count and game duration. Getting the balance right here is, as you say, important. Hopefully you'll start seeing some improvements as this gets tweaked.
 
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CommunistCactus

Forum Professional
Mar 13, 2015
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Beyond time and space
This is something that we are continually keeping an eye on. The rate that the world border closes in should be tied to both the remaining player count and game duration. Getting the balance right here is, as you say, important. Hopefully you'll start seeing some improvements as this gets tweaked.
I'm excited to hear from it soon
 
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A pigeon

Guest
Perhaps the border should start at the centre and then expand, then the fights will be faster
 

Lezappen

Forum Expert
Jan 30, 2016
2,174
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Toulouse (France)
Especially late games it takes quite long to find other players, causing the game to stagnate and take way longer than necessary. Nobody likes stale games. Last match I spent well over 5 minutes looking for a player to engage with. Players are too widespread over the map.

I think this is quite relevant and of importance because battle zone has a lot of potential for the growth of cubecraft, seeing as large youtubers are coming back to cubecraft to play it and players seem to enjoy it. That's why I think it's important that this is done as soon as possible.

Eliminating this waiting time in between the shrinking phase of the border will cause players to come closer together and will cause the game to run smoothly.
You have to keep in mind the game is made for 100 players and most games start with about 40.
With 100 players the borders would be going in too fast. I think creating pvp hotspots like crate drops and shrines would be a better idea
 
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CommunistCactus

Forum Professional
Mar 13, 2015
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Beyond time and space
You have to keep in mind the game is made for 100 players and most games start with about 40.
most games start with about 40.
I'll let your own quote speak for itself there.

I think creating pvp hotspots like crate drops and shrines would be a better idea
A problem with that is that the map is still the same size, and that certain player prefer to camp over going to those crate drops and shrines. Players who prefer to camp also usually survive longer throughout the game, causing the late game scenario I described in the OP. That's why I think your solution won't be as effective as mine.

A solution which holds both the original problem and this:
You have to keep in mind the game is made for 100 players and most games start with about 40.
in mind, would be to base the border size, speed but most importantly waiting time in between the moving phases on the amount of players left in the game.
 

Lezappen

Forum Expert
Jan 30, 2016
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Toulouse (France)
I have the same opinion as Quetzi, I believe how fast the border goes in should be dependant on how many players are left and how long the game has lasted.
However having a constantly closing border means we also need to constantly be looking at our maps to know where it is, I prefer to put myself in the blue zone and when I get a new message that the border is closing in again I move back over to the next blue zone.
Less pressure to move inwards means I enjoy the game a lot more, I still move inwards when the next blue area shows up, so herding players in by that method as opposed to a constantly closing border results to the same game time.
 
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