This thread is the utmost example of fine literature. It respectfully yet passionately stirs the masses into unity, where they grow closer to seizing the means of production from the bourgeois filth littering the alleys of this server.
Behold, friends, some excerpts of this thread's intellectual brilliance:
When we are united, these demands are certainly achieveable! We must strive for them at once - for what good is brought to this fine server by a higher income, when the playerbase is too disinterested to log in? We must sympathise with the Stone ranks, friends - would you enjoy this server, confined to the gulags of such maps as Biomes or the Pokemon remake? Of course not - why, then, do you expect the proletariat to endure such hardships?
Of course, this literature is not fullproof, and I do have my criticisms. Namely, this excerpt:
We must find a balance, friends, between this server's income and the playerbase's overall enjoyment. Indeed, the lowly serf who plays every day is more likely to buy a rank than the serf who quit for Hypixel ten months ago. However, the serf will buy no such rank if it provides no benefit to him over his fellow peasants. For this reason, I believe gamemode- and health-voting options should remain available only to the higher crust of society - for now.
Finally, I must also criticise the following excerpt:
That is all from me, friends. I would rate this literature a solid 7.86/10. It offers much discussion, yet is perhaps far-fetched in some of its demands. Should we take anything from its teachings, let it be this: We are greater as one, than as a divided mass of cattle awaiting slaughter.
English translation:
I agree that stone-ranked players should be able to vote for map selection. To restrict map selection, I think, takes too much freedom away from the average player. I personally wouldn't play on a server that forced me to play maps I disliked. However, we do need to maintain some incentive for players to donate, and the different difficulty and health options are perfect for this.
Also, letting the playerbase elect staff members would be a disaster. Popularity would become the new criteria. This would obviously mean I'd become the server CEO, but I still don't think it's a great idea.
Behold, friends, some excerpts of this thread's intellectual brilliance:
Our ranked players have the unilateral right to dictate the play of all players on the server simply by virtue of having access to a parental wallet.
4. The community must have the right to petition for and vote on new changes to the game, and in general should have much more say in how EggWars is managed.
When we are united, these demands are certainly achieveable! We must strive for them at once - for what good is brought to this fine server by a higher income, when the playerbase is too disinterested to log in? We must sympathise with the Stone ranks, friends - would you enjoy this server, confined to the gulags of such maps as Biomes or the Pokemon remake? Of course not - why, then, do you expect the proletariat to endure such hardships?
Of course, this literature is not fullproof, and I do have my criticisms. Namely, this excerpt:
1. Voting for gamemodes in EggWars must be opened to all, or discarded altogether.
2. Voting for health in EggWars must be opened to all, or discarded altogether.
We must find a balance, friends, between this server's income and the playerbase's overall enjoyment. Indeed, the lowly serf who plays every day is more likely to buy a rank than the serf who quit for Hypixel ten months ago. However, the serf will buy no such rank if it provides no benefit to him over his fellow peasants. For this reason, I believe gamemode- and health-voting options should remain available only to the higher crust of society - for now.
Finally, I must also criticise the following excerpt:
Have Nicholas II's State Dumas taught us nothing, friends? The average person is borderline brain-dead, and cannot be trusted to guide his fellow mouth-breathers through the tunnels of despair. Nay, this metaphorical round table must remain inaccessible to the masses, lest the race for the Moderator position become a petty popularity contest.5. The staff team must be subject to community election and must be generally open to scrutiny and criticism.
That is all from me, friends. I would rate this literature a solid 7.86/10. It offers much discussion, yet is perhaps far-fetched in some of its demands. Should we take anything from its teachings, let it be this: We are greater as one, than as a divided mass of cattle awaiting slaughter.
English translation:
I agree that stone-ranked players should be able to vote for map selection. To restrict map selection, I think, takes too much freedom away from the average player. I personally wouldn't play on a server that forced me to play maps I disliked. However, we do need to maintain some incentive for players to donate, and the different difficulty and health options are perfect for this.
Also, letting the playerbase elect staff members would be a disaster. Popularity would become the new criteria. This would obviously mean I'd become the server CEO, but I still don't think it's a great idea.