Hello there,
I’d like to share a couple of game mode suggestions that I believe could add variety and excitement to the server. Some of these ideas may have already been mentioned before, but I’ve expanded on them a bit to explain how they might work in practice.
Prison mode
• Core Gameplay: Players spawn at the lowest level with basic tools (e.g., a wooden pickaxe). They must mine their way up through ranks, unlocking new areas with better rewards as they progress.
• Prison Pass: Introducing a Prison Pass could help fund server maintenance. Players can earn or purchase loot boxes containing various rewards.
• Daily Rewards: Even players without a pass can receive free daily loot boxes, encouraging consistent logins.
• Crates & Keys: Players could use keys (earned or bought) to open crates, ranging from Normal to Ultra/OP Crates.
• Pickaxe Upgrades: Players earn tokens/money from selling blocks, which can be spent on improving pickaxe durability, efficiency, fortune, etc.
• PvP Unlocks: Once players reach a certain level, they can access PvP areas and duel others for loot boxes, upgraded tools, or rare items.
UHC (Ultra Hardcore) Mode
UHC is a fast-paced survival mode that tests players’ strategy and combat skills.
• Invincibility Phase: Players spawn and have 10–15 minutes of invincibility to gather resources and prepare.
• PvP Phase: After the timer ends, PvP is enabled. The world border shrinks every 5 minutes to keep gameplay dynamic and prevent camping.
• Health Mechanics: Health does not regenerate naturally, only golden apples or special items can restore it, adding tension and realism.
• Team Modes: Solo or Duos, depending on player preference.
• Meet-Up Timer: After ~50 minutes, players must converge at a set coordinate or are auto-teleported to a final arena where the last team/player standing wins.
• Lobby Size: Ideally, the mode starts with 100 players, depending on community interest.
Drop-In Mode
This is a fun, skill-based mode where precision and speed matter, I’m sure everyone has seen some type of videos in the past.
• Players drop from heights and must land in water or on a specific block to survive and advance.
• Each round, one player is eliminated, and the survivors move to the next stage.
• Could also be turned into a race mode to see who can complete all levels/worlds the fastest.
These are just some ideas I wanted to put forward, and I hope they can contribute to the server’s growth and community.
Looking forward to hearing your thoughts or seeing what others suggest in the comments.
Thank you and regards,
Poseiidon
I’d like to share a couple of game mode suggestions that I believe could add variety and excitement to the server. Some of these ideas may have already been mentioned before, but I’ve expanded on them a bit to explain how they might work in practice.
Prison mode
• Core Gameplay: Players spawn at the lowest level with basic tools (e.g., a wooden pickaxe). They must mine their way up through ranks, unlocking new areas with better rewards as they progress.
• Prison Pass: Introducing a Prison Pass could help fund server maintenance. Players can earn or purchase loot boxes containing various rewards.
• Daily Rewards: Even players without a pass can receive free daily loot boxes, encouraging consistent logins.
• Crates & Keys: Players could use keys (earned or bought) to open crates, ranging from Normal to Ultra/OP Crates.
• Pickaxe Upgrades: Players earn tokens/money from selling blocks, which can be spent on improving pickaxe durability, efficiency, fortune, etc.
• PvP Unlocks: Once players reach a certain level, they can access PvP areas and duel others for loot boxes, upgraded tools, or rare items.
UHC (Ultra Hardcore) Mode
UHC is a fast-paced survival mode that tests players’ strategy and combat skills.
• Invincibility Phase: Players spawn and have 10–15 minutes of invincibility to gather resources and prepare.
• PvP Phase: After the timer ends, PvP is enabled. The world border shrinks every 5 minutes to keep gameplay dynamic and prevent camping.
• Health Mechanics: Health does not regenerate naturally, only golden apples or special items can restore it, adding tension and realism.
• Team Modes: Solo or Duos, depending on player preference.
• Meet-Up Timer: After ~50 minutes, players must converge at a set coordinate or are auto-teleported to a final arena where the last team/player standing wins.
• Lobby Size: Ideally, the mode starts with 100 players, depending on community interest.
Drop-In Mode
This is a fun, skill-based mode where precision and speed matter, I’m sure everyone has seen some type of videos in the past.
• Players drop from heights and must land in water or on a specific block to survive and advance.
• Each round, one player is eliminated, and the survivors move to the next stage.
• Could also be turned into a race mode to see who can complete all levels/worlds the fastest.
These are just some ideas I wanted to put forward, and I hope they can contribute to the server’s growth and community.
Looking forward to hearing your thoughts or seeing what others suggest in the comments.
Thank you and regards,
Poseiidon