Okay this thread will just be me rating each Survival Games kit for factors of fun, team usefulness, solo usefulness and general pvp usefulness.
Archer: 2 arrows, 10% chance of arrows returning
Fun: 5 - can be fun to bow spam a ton but often doesn't work.
Solo: 6 - A bow can be very useful but the kit just doesn't get enough
Team: 3 - Teammates often absorb your arrows making you useless.
PVP: 6 - If you are good with bows this kit can easily get a mellee opponent down to 1/2 health before they reach you.
Overall: 4 - just so many better kits to have
(Bloodlust forgot the name sry xD): Upon getting a kill you get -1 health and +10% damage.
Fun: 3 - just not a very fun kit to play often you die from low health.
Solo: 4 - by the end you have about half health making you very easy to kill by the last people.
Team: 5 - Has no real team advantages
PvP: 6 - the extra damage is useful but still lower health often gets you killed
Overall: 3 - double edged is a way better version of this kit
Brewing Accident: Every minute you get a random potion effect (chosen from hunger, weakness, slowness, speed, regeneration, and resistance)
Fun: 10 - the funnest kit by far to play with interesting outcomes :D
Solo: 3 - not having a teammate to back you up when you get weakness can end poorly.
Team: 7 - a teammate can easily distract opponents when you get bad effects and you can take full advantage of good effects.
PvP: 7 - While weakness is terrible the resistance this kit can get is amazing for fights. Also slowness and hunger do not have a huge effect on your pvp so most of the time the kit is worth it.
Overall: 8 - Just one of my favorite kits to play as its so fun :D
Cannibal: Upon kill you get a saturation effect.
Fun: 6 - can be fun killing so many people
Solo: 8 - Pretty much instant recovery of health and food allows you to move across he map picking people off quickly.
Team: 10 - If you are caught alone you still have a chance against a team if you get one kill.
PvP: 10 - near instant healing and hunger regen upon kill what else do I have to say?
Overall: 10 - the best kit in Sg period.
Double Edged: You deal more damage but also take more damage.
Fun: 4 - often you get killed with the extra damage taken.
Solo: 10 - it is very easy to pick off single targets with this kit.
Team: 5 - a team of double edged users can be op but often if your caught alone you will die.
PvP: 9 - the extra damage allows you to two shot most enemies with an axe.
Overall: 9 - Second best kit IMO
Demolitionist: 4 TNT? Reduced explosion damage.
Fun: 7 - blowing up stuff is fun
Solo: 5 - TNT can help at the start but later is not as useful.
Team: 8 - the TNT in this kit can take out entire teams :D
PvP: 6 - has an advantage with the TNT but not much.
Overall: 6 - a decent kit
Enchanter: 8 lapis lazuli and 8 enchanting bottles.
Fun: 4 - more of a support kit which isn't fun :(
Solo: 5 - can be used to get very powerful gear but most cheats now spawn with enchanted weapons.
Team: 7 - useful for getting allies geared up
PvP: 5 - no real pvp advantage.
Overall: 5 - an average kit
Fisherman: 1/3 chance when using a rod on someone to take an item.
Fun: 9000 - barrels of fun taking items from players
Solo: 0
Team: 9000 - the more fishermen the better :D
PvP: 9000 - so mlg with rod pvp m8
Overall: OVER 9000!!! - buy it today!
Man's Best Friend: 2 wolf companions
Fun: 7 - a lot of fun unleashing the hounds :P
Solo: 10 - you have teammates in solo so Im reporting you :P
Team: 7 - Multiple of these are deadly but only one and your wolves get picked off by enemy teams.
PvP: 8 - wolves get great combos :D
Overall: 8 - One of the best kits
Ninja: chance of invisibility upon hit.
Fun: 6 - if you want to streak this is a great kit!
Solo: 0 - invisibility only works with no armor and by the time you are hit you are at half health
Team: 0 - ^^^^
PvP: 1 - can be confusing to complete nubs but otherwise worthless.
Overall: 2 - the worst kit
Peeta Bread: you get 4 bread..z
Fun: 2 - bread sadly isn't that fun
Solo: 5 - enough food to get you through the game
Team: only useful at the beginning where each teammate gets 1 bread.
PvP: 3 - no use in pvp
Overall: 3 - second worst kit
Pyro: flint and steel (how come this doesn't get lava?)
Fun: 8 - burning things is fun
Solo: 6 - can catch enemies on fire and help you get away.
Team: 2 - mostly you catch your friends on fire
PvP: 5 - fns is a waste of time IMO
Overall: 5 - an average kit
Scout: 2 minutes of speed 2
Fun: 6 - running fast is fun
Solo: 6 - Games don't last as long so your kit is useful for more of the game.
Team: 5 - no specific team use.
PvP: 7 - mad strafes
Overall: 7 - very useful at the beginning but later is useless
Smuggler: gets a placeable chest
Fun: 7 - best kit for cobble monsters :D
Solo: 8 - huge starting advantage over every1 else.
Team: 6 - can give bad gear to teammates.
PvP: 5 - no pvp advantage
Overall: 7 - a pretty good kit
Tracker: gets a tracking compass
Fun: 6 - Let's you clear the nubs quicker :D
Solo: 6 - makes the game to by faster
Team: 10 - an amazing teammate to have as you can sneak up on other teams and pick off loners easily.
PvP: 5 - no real pvp advantage
Overall: 7 - a pretty good kit
Vampire: regen on kill, reduced day time damage (note don't have this kit as I find it useless.)
Fun: 4 - reduced damage isn't fun
Solo: 3 - maybe if your a donator this kit will be useful.
Team 3 - maybe if you have a donator as a teammate his kit will be useful.
PvP: 3 - reduced damage sucks
Overall: 3 - a worse, more expensive version of canibal
Archer: 2 arrows, 10% chance of arrows returning
Fun: 5 - can be fun to bow spam a ton but often doesn't work.
Solo: 6 - A bow can be very useful but the kit just doesn't get enough
Team: 3 - Teammates often absorb your arrows making you useless.
PVP: 6 - If you are good with bows this kit can easily get a mellee opponent down to 1/2 health before they reach you.
Overall: 4 - just so many better kits to have
(Bloodlust forgot the name sry xD): Upon getting a kill you get -1 health and +10% damage.
Fun: 3 - just not a very fun kit to play often you die from low health.
Solo: 4 - by the end you have about half health making you very easy to kill by the last people.
Team: 5 - Has no real team advantages
PvP: 6 - the extra damage is useful but still lower health often gets you killed
Overall: 3 - double edged is a way better version of this kit
Brewing Accident: Every minute you get a random potion effect (chosen from hunger, weakness, slowness, speed, regeneration, and resistance)
Fun: 10 - the funnest kit by far to play with interesting outcomes :D
Solo: 3 - not having a teammate to back you up when you get weakness can end poorly.
Team: 7 - a teammate can easily distract opponents when you get bad effects and you can take full advantage of good effects.
PvP: 7 - While weakness is terrible the resistance this kit can get is amazing for fights. Also slowness and hunger do not have a huge effect on your pvp so most of the time the kit is worth it.
Overall: 8 - Just one of my favorite kits to play as its so fun :D
Cannibal: Upon kill you get a saturation effect.
Fun: 6 - can be fun killing so many people
Solo: 8 - Pretty much instant recovery of health and food allows you to move across he map picking people off quickly.
Team: 10 - If you are caught alone you still have a chance against a team if you get one kill.
PvP: 10 - near instant healing and hunger regen upon kill what else do I have to say?
Overall: 10 - the best kit in Sg period.
Double Edged: You deal more damage but also take more damage.
Fun: 4 - often you get killed with the extra damage taken.
Solo: 10 - it is very easy to pick off single targets with this kit.
Team: 5 - a team of double edged users can be op but often if your caught alone you will die.
PvP: 9 - the extra damage allows you to two shot most enemies with an axe.
Overall: 9 - Second best kit IMO
Demolitionist: 4 TNT? Reduced explosion damage.
Fun: 7 - blowing up stuff is fun
Solo: 5 - TNT can help at the start but later is not as useful.
Team: 8 - the TNT in this kit can take out entire teams :D
PvP: 6 - has an advantage with the TNT but not much.
Overall: 6 - a decent kit
Enchanter: 8 lapis lazuli and 8 enchanting bottles.
Fun: 4 - more of a support kit which isn't fun :(
Solo: 5 - can be used to get very powerful gear but most cheats now spawn with enchanted weapons.
Team: 7 - useful for getting allies geared up
PvP: 5 - no real pvp advantage.
Overall: 5 - an average kit
Fisherman: 1/3 chance when using a rod on someone to take an item.
Fun: 9000 - barrels of fun taking items from players
Solo: 0
Team: 9000 - the more fishermen the better :D
PvP: 9000 - so mlg with rod pvp m8
Overall: OVER 9000!!! - buy it today!
Man's Best Friend: 2 wolf companions
Fun: 7 - a lot of fun unleashing the hounds :P
Solo: 10 - you have teammates in solo so Im reporting you :P
Team: 7 - Multiple of these are deadly but only one and your wolves get picked off by enemy teams.
PvP: 8 - wolves get great combos :D
Overall: 8 - One of the best kits
Ninja: chance of invisibility upon hit.
Fun: 6 - if you want to streak this is a great kit!
Solo: 0 - invisibility only works with no armor and by the time you are hit you are at half health
Team: 0 - ^^^^
PvP: 1 - can be confusing to complete nubs but otherwise worthless.
Overall: 2 - the worst kit
Peeta Bread: you get 4 bread..z
Fun: 2 - bread sadly isn't that fun
Solo: 5 - enough food to get you through the game
Team: only useful at the beginning where each teammate gets 1 bread.
PvP: 3 - no use in pvp
Overall: 3 - second worst kit
Pyro: flint and steel (how come this doesn't get lava?)
Fun: 8 - burning things is fun
Solo: 6 - can catch enemies on fire and help you get away.
Team: 2 - mostly you catch your friends on fire
PvP: 5 - fns is a waste of time IMO
Overall: 5 - an average kit
Scout: 2 minutes of speed 2
Fun: 6 - running fast is fun
Solo: 6 - Games don't last as long so your kit is useful for more of the game.
Team: 5 - no specific team use.
PvP: 7 - mad strafes
Overall: 7 - very useful at the beginning but later is useless
Smuggler: gets a placeable chest
Fun: 7 - best kit for cobble monsters :D
Solo: 8 - huge starting advantage over every1 else.
Team: 6 - can give bad gear to teammates.
PvP: 5 - no pvp advantage
Overall: 7 - a pretty good kit
Tracker: gets a tracking compass
Fun: 6 - Let's you clear the nubs quicker :D
Solo: 6 - makes the game to by faster
Team: 10 - an amazing teammate to have as you can sneak up on other teams and pick off loners easily.
PvP: 5 - no real pvp advantage
Overall: 7 - a pretty good kit
Vampire: regen on kill, reduced day time damage (note don't have this kit as I find it useless.)
Fun: 4 - reduced damage isn't fun
Solo: 3 - maybe if your a donator this kit will be useful.
Team 3 - maybe if you have a donator as a teammate his kit will be useful.
PvP: 3 - reduced damage sucks
Overall: 3 - a worse, more expensive version of canibal