Anybody remember Quakecraft?
'Quakecraft' will be a new gamemode that can be selected via a new stand in the Arcade lobby. It will have a handful of exclusive maps, and will also take maps such as 'Lego' and 'Oriental' from Paintball. No rank will be needed to select this gamemode, however gamemode variants can be voted for much like in Paintball.
What's Quakecraft?
Quakecraft is a game that was removed a short while ago, upsetting all twelve of the people that still played it. Just kidding, it actually had a decently sized player-base. Anyways, it worked very similarly to Paintball, in that you had a modded item that would fire a projectile at opponents. However, there were no teams (Free for All) and your projectile would kill players in one shot. Missing your shot though would mean almost guaranteed death, since you wouldn't be able to fire again for a couple of seconds.
Maps
A handful of new and old maps alike will be available upon release, such as:
-Futuristic (Retro)
-Castle (Retro)
-Lego (Paintball)
-Oriental (Paintball)
-Acropolis (New)
-Space station (New)
Gamemode variants
Much like in Paintball and Wing Rush, you will be able to vote for gamemode variants in Quakecraft. To do so, at least one player in the lobby will need to have Diamond+ rank.
Quake
The default gamemode.
Shotgun
This option will see players have wider bullet spread but a decreased range, just like the Shotgun Power-up from Paintball.
Extinction
This option will see the objective of the game change. Rather than requiring twenty kills to win, players will have only three lives. Once you die three times, you're out! This gamemode will see players rush a lot less, and become more reserved to avoid unnecessary deaths. Remember, the objective isn't to kill anymore; it's to not die.
Mechanics
Quake & Shotgun Mode
The game will end if any one of the following conditions are met:
-Only one player remains
-A player reaches twenty points
Upon firing your weapon, you will be unable to fire it again for two seconds or so. This delay will be multiplied in Shotgun Mode.
Much like in Paintball, there will be a benefit to landing headshots. Of course, offering a damage multiplier in a game where you always die in one hit would be silly, so instead, landing headshots will completely reset your cool-down, allowing you to shoot again immediately.
You will earn one point per kill. Upon death you will respawn, dropping down from one of four areas with a two-second invincibility period. This is to counteract both the spawn-camping and later invincibility abuse that were common problems in the previous installation of Quakecraft. Now, because players respawn in only one of four locations, players can simply choose to avoid these areas or camp a short distance away. No more hiding in a corner and melting people the very instant they spawn, nor shooting somebody three times only for them to turn around and ice you because they had an hour of invincibility.
Extinction Mode
The game will end if any one of the following conditions are met:
-Only one player remains
In Extinction Mode, players will each have three lives. They will lose a life for each death, and upon losing all of them, will be disqualified.
In either gamemode, there will be a ten-second grace period at the start of every game
Achievements
Machine Gun Mode??
Requirements: Kill three players within ten seconds (Any mode)
Reward: 100 experience, 1 cubelet
Flawless
Requirements: Win a game without dying once (Quake & Shotgun modes only)
Reward: 250 experience, 2 cubelets
End of the world
Requirements: Bring five players to extinction (Extinction mode only)
Reward: 250 experience, 2 cubelets
You're a star
Requirements: Win the game with four or fewer deaths (Quake & Shotgun modes only)
Reward: 125 experience, 5 points
Two birds with one stone
Requirements: Kill two players with one shot (Any mode)
Reward: 150 experience, 50 points
Setup
Requirements: Kill three players with one shot (Any mode)
Reward: 250 experience, 2 cubelets
Payback
Requirements: Within six seconds of dying, kill the player that killed you (Any mode)
Reward: 100 experience, 25 points
Close finish
Requirements: Win the game when second-place has nineteen points (Quake & Shotgun modes only)
Reward: 150 experience
Close defeat
Requirements: Come second place with nineteen points (Quake & Shotgun modes only)
Reward: 150 experience and the sound of a small violin
Survivalist
Requirements: Win the game with all three lives intact (Extinction mode only)
Reward: 150 experience, 50 points
Death match
Requirements: Be the last of two surviving players, both having three lives (Extinction mode only)
Reward: 150 experience, 50 points
Rewards
First place: 125 experience, 15 points (1/8 chance of a cubelet)
Second place: 75 experience, 10 points (1/16 chance of a cubelet)
Third place: 50 experience, 5 points (1/24 chance of a cubelet)
Thanks for reading x