Pretty problems? That's not what I am talking about. Yeah, there are some pretty problems as well, you're completely right. But the whole game design isn't a pretty problem? I mean, game balancing is one thing, but game design is a whole different problem here. Look at the games you can play at CubeCraft, they're pretty similar to each other and most of them do not add things that make the game stand out. I played a few games of Lucky Islands today, just to get the feeling back of how it plays, and it feels so outdated. Like the kits, they're pretty useless, and they do not add anything to the game currently. I feel like kits should make a difference when you're playing games, otherwise you could just remove the kits since the game isn't any different with them. I mean, why add features that do not add anything useful to the game? That's what I mean with game design. Make kits more useful, make them upgradeable, just make them, in general, a thing to look forward to grind for.
This might sound a little bit rude towards some of you, but as stated above my thread, it's just my opinion, so I am pointing it out in the clearest way and just pointing straight to the facts. This is because I think it's such a shame to see CubeCraft just going down hill.