I wont explain everything I've done, but if you ask yourself for a certain kit why I think this is or isn't a good idea, I'd love to explain. I'll explain a few kits you might not expect
Before I do that: I only set different kits for OP and Blessed, due to the drops of the blocks are different than to normal. Crazy and normal have the same block drops and drop rates, hence i believe the kits should be equal.
I also wanted to say that this is made 2 a.m. my time, and obviously contains quite a few flaws. Please point them out so we can get the perfect balance together!
Now the kits:
- Every kit containing gear I gave protection 1 or sharpness 1 in OP, due to all gear and swords having sharpness or protection. Same is true for the miner kit, having efficiency 2 in OP mode
- Archer kit stays the same in all modes, except for the arrows. I didn't give the bow Power, since you could 2 shot everyone on the start, without them being able to defend. right now, without gear this is a 4 shot, which gives more time to defend yourself.
- Chef kit is quite messy right now: I believe OP mode should give you more gapples to make the fights 'better', but i think the amount of food is balanced already. This is why i removed 2 apples and added 2 gapples. In blessed the (g)apples stayed the same, but the bread is changed with pumpkin pie, restoring more food to make it more balanced.
- Lucky kit stays the same in each gamemode. I think that the drops in overpowered already balance themselves out, giving you the same chance on bigger luck, but also on bigger bad luck, equalising out. In blessed, there is no 'luck', knowing all the blocks are positive effects. No changes necessary
- I left Villager kit the same as well, except for another villager in Blessed. No more emeralds, because that would make you being able to start off the fight with a diamond chestplate protection 4 (theoretically). another villager gives more opportunity on a good or a possible trade, which seems fair with blessed in my opinion.
Any questions, please dont hesitate to ask!! Now Its time for me to sleep
| Normal + Crazy | OP | Blessed |
Warrior | Stone Sword | Stone Sword (Sharp 1) | Stone Sword |
Builder | Leather Chestplate + 16 stone | Leather Chestplate (Protection 1) + 16 stone | Leather Chestplate + 32 stone |
Scout | 3 Potion of Swiftness | 3 Potion of Swiftness | 3 Potion of Swiftness |
Heavy | Full leather + chainmail chestplate | Full leather + chainmail chestplate (prot 1 all) | Full leather + chainmail chestplate |
Bomber | 10 TNT + 2 stone plate + trap lucky block | 10 TNT + 2 stone plate + trap lucky block | 10 TNT + 2 stone plate + 2 trap lucky blocks |
Diamonds | 7 diamonds | 1 diamond block | 1 diamond block |
Egg Farmer | 16 eggs | 32 eggs | 32 eggs |
Tracker | player tracker | player tracker | player tracker |
Archer | Bow + 12 arrows | Bow + 6 spectral arrows + 6 slowness II arrows | Bow + 6 spectral arrows + 6 slowness II arrows |
Lucky | 2 Lucky Blocks | 2 Lucky Blocks | 2 Lucky Blocks |
Healer | 3 Potion of Healing | 3 Potion of Healing | 3 Potion of Healing |
Enchanter | Enchantment table + 32 Lapiz + 32 XP bottles | Enchantment table + 32 Lapiz + 32 XP bottles | Enchantment table + 32 Lapiz + 32 XP bottles |
Chef | 12 apples + 3 bread + 3 golden apples | 10 apples + 3 bread + 5 gapples | 12 apples + 3 pumpkin pie + 3 gapples |
Miner | Diamond Pickaxe | Diamond Pickaxe (efficiency 2) | Diamond Pickaxe |
Barricade | Cage Trap | 2 Cage Trap | Cage trap |
Wizard | Random Wand | Random Wand | Random Wand |
Tamer | Pet Wolf, Ocelot and Snowman | Pet Wolf, Ocelot and Snowman | Pet Wolf, Ocelot and Snowman |
Villager | 2 Villager Spawn egg + 16 emerald | 2 Villager Spawn egg + 16 emerald | 3 Villager Spawn egg + 16 emerald |