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A pigeon

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I think it is possible to change the texture of different durabilities of bows. So change the durability of each bow and make them unbreakable.


Example:

Explosive bow: A bloodred crossbow with an explosive arrow from BOTW.

Frozen Shot bow: An bow that looks ice themed.

Shotgun bow: Retexture into a shotgun looking thing, but keep it colourful.

Machine Gun bow: An X-Bow.

Or do your own thing entirely. Just thought this would be cool.
 
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AFreakingCookie (Hank)

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Apr 3, 2016
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I just posted this message, and now it's bugging out.
Anyways, what I was TRYING to say was maybe one texture for all of them because they're all the same textures. So maybe something like all of the types of bows combined into one texture, or something like that. I don't think there really is a need for textures.
 

Sweetenerera

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Jul 24, 2016
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If you download OptiFine you can see different textures etc.
So maybe only people with OptiFine see it?

nvm im stupid
 

Story

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Jan 30, 2014
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I think it is possible to change the texture of different durabilities of bows. So change the durability of each bow and make them unbreakable.


Example:

Explosive bow: A bloodred crossbow with an explosive arrow from BOTW.

Frozen Shot bow: An bow that looks ice themed.

Shotgun bow: Retexture into a shotgun looking thing, but keep it colourful.

Machine Gun bow: An X-Bow.

Or do your own thing entirely. Just thought this would be cool.
You can use damage values to change the textures of the bow uniquely, however I do believe two of the bows use durability changes for example the grappling bow uses it to show when you can use it again, basically a cooldown so that'd need to be removed for this to work.
 
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A

A pigeon

Guest
You can use damage values to change the textures of the bow uniquely, however I do believe two of the bows use durability changes for example the grappling bow uses it to show when you can use it again, basically a cooldown so that'd need to be removed for this to work.
Use xp bar or the thing that shows health in battlezones for cooldown.
 
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