Poll responses from last (deleted) thread on Eggwars from a while ago.
(Completed updated version, originating from the 'Suggestions' section)
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Hello people of CubeCraft!
So listen up. I came up with a concept for a different Gamemode variation for Eggwars that i myself consider to be pretty neat and would definitely consider trying out / playing with. I'll try to explain it clearly (even though it really isn't that complicated, which makes it thus the more great!). I'm sharing this because, firstly, i believe it's about damn time for something new and fresh again, i mean there are more and more people nowadays who claim that Eggwars is getting boring and people seem to be wanting something new
And secondly, cause this might have some potential and isn't that hard to implement in the current system of Eggwars Teams (either Normal or Speed, doesn't matter, same for both).
(I do advice you to read the whole thing beforehand, to prevent yourself from looking stupid/silly if you're going to comment on this and show your thoughts/opinions on it)
( ) = potential extra's. Not part of the main concept!
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NAME (IDEAS): 'Allies' or 'Multiple Egg' / 'Squads' / 'Mega Teams' / 'Crossteam mode' (just thinking of a cool name now, Staff could perhaps come up with a better more original name if they feel like it).
Now, instead of just combining 2 teams, you could also go a little more crazy and make a team consisting of 3 seperate teams (or more)!, This could work especially well on big maps divided in multiple smaller teams (prefered maps would be: big maps with 9 or 12 seperate teams for making a team out of 3 separate teams of course, due to the maths of it) I believe this 'multiple egg' mode would be a great idea for already existing big maps like Teaparty/Mushrooms/Dwarven/Garden/Haunted but would probably work out even better with newly made customized maps designed specifically for this new team setup.
So to eliminate one whole and complete team, you’ll have to take out each seperate island/team (each with their own egg and respawn ties to that egg) consisting of that team to completely eliminate the team. Get it? Tip: don't think too complicated about it, cause it's not.
Examples:
Like i stated before, i do have to say though that for this gamemode to work at its best, we'll need more big maps divided into small teams
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POSSIBLE PROBLEMS WITH THIS CONCEPT AND FIXES TO THEM:
- Not being able to recognize well who your allies and enemies are
- Toxic players breaking egg defenses of other allied islands
- Grand scale camping
- False crossteam accusation attempts
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EXTRA (MORE IN DEPTH) POTENTIAL ADDITIONAL IDEAS:
- The last remaining winning team fights it out. The islands (that remained) of the team that survived and won, fight it out. The winning island of this fight gains extra points, while the lost islands (of the winning team, aside from the islands that died off before the team won) still receive a good amount of points for being on the winning team.
- Each section/island gets their own strengths and/or their own items to purchase, therefore each island could play it in a smart strategic way according to their own strenghts.
- Have unique uneven maps with unique interesting team designs.Imagine a map for example having a team design that would look like this: 1 team (1 island(s) - 8 players per island(s)) vs 1 team (2 island(s) - 5 players per island(s)) vs 1 team (3 island(s) - 4 players per island(s)). Now ofc the teams with the higher island and playercount should be given big disadvantages compared to the teams with a lower island + playercount (which in contrast should be given big advantages). I think something like this could be extremy interesting to play with.
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So.
Cubecraft...What are you waiting for?
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Thank you for reading my long take/explanation on my idea :)
Please leave your opinions down below on this, i’m curious to hear what you all think of this.
Also if you have any questions about it or things that aren’t clear for you, feel free to ask.
Lastly, DONT FORGET TO VOTE!
(If you vote 'no' i would really appreciate it if you would let me know why you chose it so i could maybe improve my idea with that info)
~FartiliciousManChild
(a.k.a. Epicfartofdoom (in game))
Yes: 26 ==> (67%)
Maybe: 4 ==> (10%)
No: 9 ==> (23%)
I don't know: 0 ==> (0%)
Maybe: 4 ==> (10%)
No: 9 ==> (23%)
I don't know: 0 ==> (0%)
(Completed updated version, originating from the 'Suggestions' section)
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Hello people of CubeCraft!
So listen up. I came up with a concept for a different Gamemode variation for Eggwars that i myself consider to be pretty neat and would definitely consider trying out / playing with. I'll try to explain it clearly (even though it really isn't that complicated, which makes it thus the more great!). I'm sharing this because, firstly, i believe it's about damn time for something new and fresh again, i mean there are more and more people nowadays who claim that Eggwars is getting boring and people seem to be wanting something new
And secondly, cause this might have some potential and isn't that hard to implement in the current system of Eggwars Teams (either Normal or Speed, doesn't matter, same for both).
(I do advice you to read the whole thing beforehand, to prevent yourself from looking stupid/silly if you're going to comment on this and show your thoughts/opinions on it)
Let me first start off with the things this concept could offer:
- Make Eggwars fun again and revitalize it.
- many possibilities regarding team design (making 4 teams each made out of 2 teams / making 3 teams each made out of 3 teams / making 2 teams each made out of 5 teams / making 6 teams each made out of 2 teams. Etc. Etc.).
- A nice new, fresh air to the current team system that would possibly make for an interesting, fun and dynamic new gamemode played in a different manner (strategic wise for example) compared to Normal Eggwars. Especially with the additional ideas i've been able to add through the feedback i've received.
- Give us more frequent longer, more epic, fun games. Like those long exciting games from back in the days when we were still new to Eggwars. (Remember those days? When this game used to be the sh*t? Those were the glory days)
- Team co-operation would be an interesting aspect and dynamic introduced by this concept, once again, adding to the fun.
( ) = potential extra's. Not part of the main concept!
- (An interesting and cool final deathmatch between the winning islands of the winning team.)
- (More added strategic ways of playing the game due to added minor buffs to each island in a team. This should make the game more interesting, fun and dynamic!)
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So. Here's the idea:
(Two-word summary: Allied teams)
NAME (IDEAS): 'Allies' or 'Multiple Egg' / 'Squads' / 'Mega Teams' / 'Crossteam mode' (just thinking of a cool name now, Staff could perhaps come up with a better more original name if they feel like it).
MAIN CONCEPT: Same setup as with Normal Team Eggwars, only now, individual seperate teams are allied with other teams, but still stay seperate teams each with their own egg. Seperate teams will be working together. Teams will basically be split into different teams/sections across different islands in a sense (So a team with 2 eggs basically, or more, depending on the amount of teams making up one team). what i mean by that is that for example on the map Teaparty ((8 teams of 5) 5 vs 5 vs 5 vs 5 vs 5 vs 5 vs 5 vs 5 ), you could have '4 teams 2' or '2 teams of 4'. Simple as that.Now, instead of just combining 2 teams, you could also go a little more crazy and make a team consisting of 3 seperate teams (or more)!, This could work especially well on big maps divided in multiple smaller teams (prefered maps would be: big maps with 9 or 12 seperate teams for making a team out of 3 separate teams of course, due to the maths of it) I believe this 'multiple egg' mode would be a great idea for already existing big maps like Teaparty/Mushrooms/Dwarven/Garden/Haunted but would probably work out even better with newly made customized maps designed specifically for this new team setup.
So to eliminate one whole and complete team, you’ll have to take out each seperate island/team (each with their own egg and respawn ties to that egg) consisting of that team to completely eliminate the team. Get it? Tip: don't think too complicated about it, cause it's not.
Examples:
Teaparty: (40players total) (has 8 teams of 5players): 4 teams of 2 teams / 2 teams of 4 teams
Mushrooms: (40players total) (has 8 teams of 5players): 4 teams of 2 teams / 2 teams of 4 teams
Storm: (24players total) (has 12 teams of 2): 6 teams of 2 teams / 3 teams of 4 teams / 2 teams of 6
Pizza: (16players total) (has 8 teams of 2): 4 teams of 2 teams / 2 teams of 4 teams
I'll stop now.
Mushrooms: (40players total) (has 8 teams of 5players): 4 teams of 2 teams / 2 teams of 4 teams
Storm: (24players total) (has 12 teams of 2): 6 teams of 2 teams / 3 teams of 4 teams / 2 teams of 6
Pizza: (16players total) (has 8 teams of 2): 4 teams of 2 teams / 2 teams of 4 teams
I'll stop now.
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POSSIBLE PROBLEMS WITH THIS CONCEPT AND FIXES TO THEM:
- Not being able to recognize well who your allies and enemies are
Fix: Give everyone in one team very similiar colours. Put some kind of scoreboard up that makes it easier to distinguish. Give players a tag above their heads showing the team they belong to.
- Toxic players breaking egg defenses of other allied islands
Fix: not found yet. Possible fix could be that only the members of the island of that given egg could break the blocks placed around the egg, not the other islands of the team. Although i think this might cause frustrating situations and inconveniences. Then again, is this really a big deal? They're in Normal Teams and Speed Teams aswell. Besides, how often do you even encounter really toxic players, i personally, not so often. If it is a problem, i think it might just be something that we have to accept, i mean we could also accept it with other games/gamemodes, this should be no exception in that regard. They're unfortunately, part of the game.
- Grand scale camping
Fix: No punch bow/very expensive punch bows; diamond gens only at mid/no diamond gens at bases; slightly cheaper enderpearls (48 diamonds for example).
- False crossteam accusation attempts
Fix:
- Either have maps specificially made for this gamemode (and therefore revealing the gamemode played
- Have leather armor colours look different compared to normal Eggwars.
- Have the tags i mentioned in 'Not being able to recognize well who your allies and enemies are', something only this gamemode is likely to have. This would also reveal in what gamemode you're playing and prevent people recording you for crossteaming in the wrong gamemode.
- Put something in the scoreboard making clear in what gamemode you're playing; have some signature thing or something exclusive to just that gamemode, making once again, clear in what gamemode you're playing. Anything that will distinct itself from Normal Eggwars in a way should work.
- If more is necessary to convey in what gamemode you're playing, you could always have a message repeat after every 15 minutes or something similiar in chat that clearly says that you are in the given mode that you are currently playing in.
EXTRA (MORE IN DEPTH) POTENTIAL ADDITIONAL IDEAS:
- The last remaining winning team fights it out. The islands (that remained) of the team that survived and won, fight it out. The winning island of this fight gains extra points, while the lost islands (of the winning team, aside from the islands that died off before the team won) still receive a good amount of points for being on the winning team.
Sidenote: the final deathmatch between the winning islands needs to be balanced in some way gear wise. If the islands would fight it out with their own gear they made in the game it could cause islands of the same team to sabotage each other (breaking their allies' bridges for example) to prevent their fellow islands from becoming too well geared so they might have the advantage gear wise when they fight in the island deatmatch. My suggestion would be: delete all items and in turn give them equal gear and items. This would prevent sabotage between allied islands and would also prevent the fight from potentially being one sided.
I'd make this deathmatch between the winning islands more fast paced since it should be seen more as a sort of 'extra event' for bonus points and not the main thing of the game (imo). The means through i would make it more fast paced could be stuff like: speed pots, delete the eggs so everyone has only one life, give crazy items like enderpearls, fireballs and eggs that would generate bridges to the point you throw them (hypixel eggs from bedwars), give strong weapons and weaker armor. A suggestion for the transition into this deathmatch is to teleport all the players still alive, of the still standing islands, of the winning team, to their base the moment the team kills the other teams and wins and then start it from there (maybe even: teleport players to a deathmatch arena and remove the whole 'have to bridge to the other island' aspect all together).
I'm not too sure myself yet which option i prefer so i will leave this for Cubecraft to decide on.
I'm not too sure myself yet which option i prefer so i will leave this for Cubecraft to decide on.
- Each section/island gets their own strengths and/or their own items to purchase, therefore each island could play it in a smart strategic way according to their own strenghts.
if i were to include this in my idea, i would keep the strenghts of each island minor, Also, as much as i want this to feel new and fresh and have a different dynamic to it, i also want to keep it somewhat simple and not too complicated. So perhaps some minor tweaks, maybe some item cost changes (have one squad be able to buy blocks and food cheaper), or some weapon buffs (Sharpness 1 on every weapon you buy, swords and axes), or even an island where everyone is given some permanent potion effect (like Haste 1), the more i think about it, the more potential i can see in it. This could for example be something that could be an extra thing that could be voted for, or be the same as with kits and that you can buy them (although the buffs then become more individual, so not too sure about that).
- Have unique uneven maps with unique interesting team designs.Imagine a map for example having a team design that would look like this: 1 team (1 island(s) - 8 players per island(s)) vs 1 team (2 island(s) - 5 players per island(s)) vs 1 team (3 island(s) - 4 players per island(s)). Now ofc the teams with the higher island and playercount should be given big disadvantages compared to the teams with a lower island + playercount (which in contrast should be given big advantages). I think something like this could be extremy interesting to play with.
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So.
Cubecraft...What are you waiting for?
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Thank you for reading my long take/explanation on my idea :)
Please leave your opinions down below on this, i’m curious to hear what you all think of this.
Also if you have any questions about it or things that aren’t clear for you, feel free to ask.
Lastly, DONT FORGET TO VOTE!
(If you vote 'no' i would really appreciate it if you would let me know why you chose it so i could maybe improve my idea with that info)
~FartiliciousManChild
(a.k.a. Epicfartofdoom (in game))
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