Wither is already a thing, it’s an Armageddon.Tower defence should add new creatures
+ Wither.
And the towers could be upgraded to Level 6
Sounds good, but I feel like the price of lvl 4 and lvl 5 skeles should go up a lot, and bring down the health of the skeles, not by a lot but do bring it down.I made skeletons go up in price by about 900 coins (level 4) and and by about 1000 coins (level 5) for a full wave to help counter players who rush level 4 skeletons. Making them slightly more expensive will make them a harder option for rushing and will give the enemy team time to actually earn some coins to defend it. Currently it feels like it takes a lot more to defend skeles than they cost. Hopefully this change would help balance that.
So I am going to start by mentioning my original post: https://www.cubecraft.net/threads/tower-defence-needs-your-suggestions.216380/#post-1041518
In this post I provided a lot of ideas for changes, but didn't really mention any numbers. But after some talking with my friends, we came up with some balancing changes: https://docs.google.com/spreadsheets/d/1WPMTH3iLl5vIYZLbqLt22TARQpabBtkzXD0xFBU5tGo/edit#gid=0
In this spreadsheet, I post the current stats of troops, and on the bottom section, I provide my actual suggestions.
A summary of my changes include the following:
- Lava Potion Price Increase
- The goal of this is to prevent players who lava pot all the troops that are sent by the enemy team, therefore stealing all troop kills from their team. Lava Potions are also just way too cheap compared to the other potions and among the most useful. Making the lava potion slightly more expensive would also act as an unintentional creeper buff
- Skeleton Price and Experience Gain Increase
- I made skeletons go up in price by about 900 coins (level 4) and and by about 1000 coins (level 5) for a full wave to help counter players who rush level 4 skeletons. Making them slightly more expensive will make them a harder option for rushing and will give the enemy team time to actually earn some coins to defend it. Currently it feels like it takes a lot more to defend skeles than they cost. Hopefully this change would help balance that.
- Giant Exp Earned and Health Increase
- Giant buff is something that is much needed. They are an extremely under-powered troop and are very weak offensively. I believe my changes on the health might be a bit much, but it is what I felt would be needed to make them decent. Nevertheless, a health buff is what would be necessary to make them strong once again.
- Blaze Experience Earned Increase
- I gave blaze a slight buff on experience as they get higher level because in the original stats, the experience they generated had a pretty big cut-off, so I just slightly buffed the higher levels.
- Zombie Pigmen Experience Earned Increase
- Zombie Pigmen had a similar situation to blaze, so I figured a slight exp buff wouldn't hurt.
- Creeper Coin Cost and Experience Cost Reduction
- Creepers were an extremely under-powered troop and I couldn't think of any way that I could make them an effective pushing troop. After noticing this, I came to the realization that, most people farm EXP with zombies, then spiders, then witches sometimes to upgrade it quickly. Witches already have a use, that being that they heal troops. My thought process to decreasing creeper costs is that it could be turned in to a troop to help with farming up EXP. It would gain slightly more EXP than witches, at a similar cost.
- Slight increase on coin price for witches after level one, and some slight experience earned buffs on 4&5. Currently I feel like witches are a bit too cheap given how useful they are. I think a slight cost increase would help balance them further.
Going back to my original post, I also suggested some other things, but I can't really give exact statistics on those.
- Archer Towers should either have a damage nerf, or a lower explosion radius
- Bottom path artillery TNT should be triggered by skeletons
- Bottom path Necromancer Tower should provide a slowness affect when mobs go over the snow path.
- Silverfish Level 4+ (endermites) should have some sort of fire resistance
- Horde should have a higher entity cap to make it so players can push with Horde troops easier. Currently it is very easy to send enough troops so that Horde stops sending.
I would love to hear some feedback on what yall think of my balancing changes. Thanks. Please make sure to check out my actual balancing changes on the Google Sheet.
Hi papa :) I finally got around to reading it, it all sounds good bit unsure about the lava pot tho I'm just thinking about the early witch with pigs.. as long as the exp price stays the same I think maybe it would work but they can't be to expensive as u still need to kill the pigs if u have a worse then useless team , hpw much was u thinking ? my main focus is them just fixing the headache it causes us XD I would also like the ability to upgrade people towers if they don't have that upgrade that is my second pet hate after the tower misplacement.
Inferno AOE Potions do damage based on mobs if they are effected by Mage Towers, If they are, they take damage every frame/tick (to what I notice), if not its dead useless, so a better idea is just to make the Giants Mage Tower ResistantAdd splash fire resistant potion or equip giant with diamond armour with fire resistant IV
It would be nice, as you can set this setting in game for the Mobs sent, so I bet it wouldn't be hard to implement1. Having a numerical value on the castle health would be extremely helpful. This would mostly come in handy in situations where both teams damage each other, and and lose the same amount of health bars. Having a numerical value would show players how much damage they need to deal to prevent a draw. Another side thing this would help with is the achievement for winning a game with castle health under 10. This achievement is extremely difficult, and there is no way to know how close you are to 10 health except for eyeballing a boss bar. Having a numerical value can give players an opportunity to know how close they are to 10 or less health. I feel like this is a very minor change, but it would be extremely helpful.
^^^^^ yes pleaseI'd say make more maps that change how the game works and presents new challenges. Bring back some old maps and revamp some current ones. That would make me happy besides reworking many other things people have said above! <3
PLEASE BALANCE POWERUPSBALANCE POWERUPS!!!