Ok I'm going to toss this in, I don't remember if I said it yet or not, but if I didn't I will say it now.
Edit Powerups, So we know when we pick up power ups it can give you the following, xxx Amount of Coins, xxx amount of exp, xx amount of troops sent for free, random troop unlocked for free, random tower upgraded for free, weapon upgrade for free, (edit) random AOE Potion and Gold Mine Upgrade free.
All of that sounds really good on paper, BUT in execution there is a few things, that makes it, very, very flawed.
1. There is absolutely no sense of scaling of these xx amount of troops sent for free, there has been times where someone or myself can pickup a power up, and it would be like 9 troops for free, and sometimes it would be a lvl 4 or lvl 5 slime, which sounds alright at the end of the game, BUT no, it is usually at the beginning of the game, and that getting troops sent for free late game almost always been something like, I dunno, lvl 5 Zombies, that just get destroyed instantly.
Here is a way to fix it, depending on what is the income and game mode should have a sense of scaling, because getting something like 9 troops for free which is extremely weak at the end of the game, and getting something strong at the beginning of the game. It isn't exactly fair, and almost near impossible to counter without full team attention to destroy that major threat.
2. The Next Thing is the xxx amount of coins and exp gotten for picking them up. Im not going to say it is a bad amount for the beginning of the game, but I am going to say it is horrible at the end of the game area, there has been times at the end of the game where I would get 1 exp from the powerup (true stories, I have more than one instance of that happening).
A fix to that is where as such as suggested with the same the troops sent for free, we need a better scaling for exp and coins from power ups, because even if the amount I got from those 2 power ups not in the single or double digits, it still mostly wouldn't make a different, as with Max Goldmine (which is almost always obtained at the ending of the game) with 100 Coins Per Second or 200 Coin Per Second for Normal/Quickstart and Double Income respectively, which renders the coin ammount obtained worthless in a mere few seconds.
3. Unlocking Troops for free. I got nothing much to talk about on this one, as it is really cool to get troops for free of charge of exp, but there is one small thing that can break this entirely, So we know how if we accidentally unlocked a troop we can refund the exp right, yeah that also applies to if you get a free troop unlock, which means if you get a more expensive troop unlock in the early game, well congrats you got free exp if you sold them fast enough
A quick fix for this is that make it impossible to sell the free troop unlocks from the power up, simple, quick, effective.
With that all said, please rework the power ups, please, thanks.
(also please nerf wither skeletons, serious, they are the equivalent of early game Slimes, also when are we going to get this update for TD, this post has been open for 5 months just about)