Minecraft PC IP: play.cubecraft.net
This discussion focuses on EggWars, try to stay on topic!

ProfessorRaptor

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Nov 21, 2015
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Favorites:
TeaParty:
big map with lots of levels and layers, great for several different strategies to be implemented, good balance of resources. Lots of potential for kills and there are lots of flat areas for pvp. OG EggWars map, but recent redesign has made it even better.
Food: Also a big map with lots of flat space for pvp without making it impossible to shoot people off if they just camped all game for diamond armor. Good balance of resources, though I am curious to see what decreasing the gold generator levels at mid would do.
Powerline: Large map, many levels, decent resource balance, and a cool design concept. I like being able to get to mid without having to build but there being a balance that it's treacherous path.
Magical (Teams of 2): Decent flat space and balance of resources. I also really like the design elements and the recent changes to the map height layout.
Mine (Solo): One of the few maps that enables trapping and has a good balance of resources with a tactical twist: stay at mid and get good stuff too long and you're likely to get shot off the map when you try to leave.
Snowy (Solo): Good pvp areas, balance of resources, different levels and a mix of damage-based pvp and knock-back pvp. Only complaint is the snow levels make building annoying.
MLG (Solo): Good early game rush opportunities as well as high risk-reward for going to mid early game. It would be nice to have larger start islands for better pvp but I like the rainbows allow for the combined damage/kb pvp approach.
End (Solo): While the start islands could be a couple blocks larger and the gold generator easier to access, I do appreciate that this discourages camping. Build height should be higher, though. You can't bridge fight properly with the height that low. Still a really excellent rush map that encourages ingenuity and preparedness.

Least Favorites:
Instruments:
Islands and mid are too small and everything is waaay too far apart. Also the generators are so low-level that these games rarely see anyone in anything higher than leather armor. Under da Sea has the same problem with islands too far apart, except the generators are high enough at mid to provide a counter to camping that I won't include it in my Least Favorites.
Western: It should not be THAT EASY to spawn-trap an entire team. Absolute failure on the designers' part.
Area 51: Everything is waaaay too far apart, it's too easy to camp the middle or the islands, and the night vision is broken as you lose it the first time you die--this only ends up punishing newer players even more since they are less likely to know about gamma texture packs or editing the .ini file.
Golf (Solo): Infinite. Running. If players have enough food, they can just run indefinitely around the middle ring. So dumb. Otherwise it's fine, but this element is frustrating enough to be included in Least Favorites.
Steampunk (Solo): The fans at the bottom--along with a player's ability to build down there still--encourage camping. If camping players have a bow, it is literally impossible to kill them until they decide to come up and fight.
Stronghold (Solo): Too many islands too far away from mid. Mid needs a cut-through so players don't end up playing "ring around the rosie" for eternity.

Map suggestions/redesign/skins
-Remove the ginger bread man face from the bottom of Teaparty. It's not Christmas.
-Make End, Mine, and MLG start islands just a few blocks wider.
-Make all land sections of Instruments larger and decrease the distance between the islands and mid.
-Decrease the distance between the start islands, jellyfish, and mid on Under da Sea
-Remove non-full snow blocks from all maps. Even though this makes the maps less beautiful, enabling gameplay is more important.
-Remove fans at the bottom of Steampunk, or put signs down there with the message that staying there is bannable. I know this hurts the aesthetic but still--gameplay. I can't tell you how many games have been extended by 20 minutes or more because some nerd clutched and wouldn't come back up.
-Introduce breaks in the Golf mid ring or tnt sand traps. Something to prevent infinite running.
-Move Area 51 islands closer, move the mid up so the generators are only 5 or less blocks below the start islands, and lower the build height so players cannot camp on the rocks or rings or UFO. Also, move the diamond generator down so it is not as easy to camp and defend, and make it daytime or sunset.
-Extend the build protection on Western to the villager. It's absolutely disgusting how easy it is to spawn-trap even full teams of tryhards.
-Introduce some sort of in-between islands or halfway islands between the start and mid islands on Storm and Stronghold to encourage building to mid without decreasing the number of teams on the map.
-Make an access tunnel or hole in the Stronghold middle so it's not just a ring for players to infinitely run around or bowspam.

Maps that need to return:
Honestly, because of Cube's decreasing popularity (with the exception of the COVID-19 situation) there should be less maps available at a time. No more than 16 at most for teams and 8 for solos, but then rotate in all the other various maps on a weekly basis. Admins can use this thread or others to discover which are the best maps to keep and which to rotate and improve. Please listen to your community and not just make an executive decision.
OR = switch each week between these specific maps each week.

My suggestions on Team maps to regularly keep: Rome OR Mansion (10), Orc (9), Teaparty (5), Beach (5), Food (4), Treehouse OR Dwarven (4), Kingdom (4), Powerline (3), Huts (3), Jungle OR Garden (3), Storm (2), Shipwreck (2), Modern (2), Forest (2), Magical (2), City (2).

Solo Maps: Snowy, Safari OR End, Tropical OR Desert, Mine, MLG, Nightmare, Tentacles OR Elven, Farm OR Village

I fell like this specific topic needs it's own thread, though.
 

ProfessorRaptor

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Nov 21, 2015
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Hey guys! Quick update! I'm currently looking for feedback on the map Tropical for Solo Egg Wars. Please comment on what you would like to see changed or improved. Thanks!

Personally I enjoy the early rush aspect, and that the small island with the stairs makes players practice their varied terrain pvp skills. However, I think the diamond mid area should be larger to promote more pvp and less opportunism. And maybe a ladder on the inside of the hut to counter bow-camping on top (which happens decently often in my games). Generator balance overall is fine and the aesthetics are great.
 
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gaIaxy

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Note: I am playing on Bedrock (Windows 10 Edition)
Solo: All of the maps are very good
Teams of 4 Maps: I like all of the maps except for Western and Waterfall (Don't like the map layout)
Haven't really played Teams of 2.
I am hoping more of the maps will come to Bedrock soon.
Edit: The new map Robotics is also very good.
 
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ItzEnd3r

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Hey guys! Quick update! I'm currently looking for feedback on the map Tropical for Solo Egg Wars. Please comment on what you would like to see changed or improved. Thanks!
Just played this map and i absolutely loved it, the rush aspect was amazing, sadly I had won before i could even try any of the emerald items. I love how quick it is and how it adds the elevated pvp with the stairs. in my opinion, Tropical is a great map.
 
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_The13thDoctor_

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Just played this map and i absolutely loved it, the rush aspect was amazing, sadly I had won before i could even try any of the emerald items. I love how quick it is and how it adds the elevated pvp with the stairs. in my opinion, Tropical is a great map.

Thanks, still looking to make edits on a submission it as not everything is ideal on the map in terms of space and whatnot, anything you would want to see changed?
 

ItzEnd3r

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Thanks, still looking to make edits on a submission it as not everything is ideal on the map in terms of space and whatnot, anything you would want to see changed?
the slabs on top of the bridge like things on the islands are annoying, it makes it hard to build on (maybe move them down to be flush with the logs or half a block lower. Also, the area under the platform is a big camping spot, if you get a bow you can just sit there the entire game.
 
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Earth

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I'm just gonna focus on the maps that I think need both minor and major changes. All of these are teams maps.

Space
This is my favourite map but I really cannot stand how little area there is to fight on your starter island. You get hit 2x and boom you're falling the void. The spawnpoint and position of the egg really doesn't make this any better. I would suggest to make the shuttle just a tiny bit bigger? or wider? or bigger wings? You can really tell it's an old map, which definitely needs some changing imo (only the starter island). I would also put a generator on the comet? Or give it some sort of use? Like right now it's just... there. The only time I have ever seen people use this thing is when campy people camp on it which really isn't great at all
0131bc791bd2a0647ffcd868d450c0af.png


Huts
Please make the diamond generators on this map at least level 2 (at mid), I don't get why they're both level 1 anyway.

Under da Sea
I get that this map has already been remade but can we tone down on the objects on mid even more? All people do on this map is spam blocks under themselves and then build up against a stupid object which makes it even harder if not impossible to hit them off and not let them escape

Instruments
Again, can we make the spawn island just a tad bit bigger?

Dwarven
In all honesty, I don't like how the orange and pink team (I think those were the team colors) have a completely different spawn island, and arguably a better one. I would change this to the default dwarven spawn island. But it's been like this forever so I can let this slide, but I'd still prefer the same islands

Beach
Control mid and you control the whole game
Seriously, can this place be a little less open? This is honestly the only map with this problem, not even aztec has this issue because mid is so gigantic yet the generator area is quite small and with a few spots to hide, but this? This is just a boring open area... Why not make it a tad bit smaller, remove the mountains or whatever they're supposed to be on the sides and make a beach house instead?

Mushrooms
Please make it more obvious what team color an island is. Also distinguish the mushrooms on the spawn island a bit more, I still get confused as to which mushroom holds the egg. There's so many different fungi species so that shouldn't be too hard

Tea Party
I still don't like how there's a whole area under the table. I have had so many obnoxious chase scenes because people just jump down (they usually survive in OP) and keep running and then build up against a chair and rinse & repeat. Either make it even smaller or remove it completely, oh and definitely make it MORE FLAT

Western
Change the spawnpoint to OUTSIDE THE TENT!!! It's so easy to get spawntrapped on this map which yes, is a valid strategy, but it really shouldn't be as easy as placing 3-5 blocks in front of the tent and boom job's done

Orc
Why is this map so long?


And yes, I still want Area 51 back. Mid being far below the spawn islands was something very unique tbh
 

_The13thDoctor_

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I'm just gonna focus on the maps that I think need both minor and major changes. All of these are teams maps.

Space
This is my favourite map but I really cannot stand how little area there is to fight on your starter island. You get hit 2x and boom you're falling the void. The spawnpoint and position of the egg really doesn't make this any better. I would suggest to make the shuttle just a tiny bit bigger? or wider? or bigger wings? You can really tell it's an old map, which definitely needs some changing imo (only the starter island). I would also put a generator on the comet? Or give it some sort of use? Like right now it's just... there. The only time I have ever seen people use this thing is when campy people camp on it which really isn't great at all
0131bc791bd2a0647ffcd868d450c0af.png


Huts
Please make the diamond generators on this map at least level 2 (at mid), I don't get why they're both level 1 anyway.

Under da Sea
I get that this map has already been remade but can we tone down on the objects on mid even more? All people do on this map is spam blocks under themselves and then build up against a stupid object which makes it even harder if not impossible to hit them off and not let them escape

Instruments
Again, can we make the spawn island just a tad bit bigger?

Dwarven
In all honesty, I don't like how the orange and pink team (I think those were the team colors) have a completely different spawn island, and arguably a better one. I would change this to the default dwarven spawn island. But it's been like this forever so I can let this slide, but I'd still prefer the same islands

Beach
Control mid and you control the whole game
Seriously, can this place be a little less open? This is honestly the only map with this problem, not even aztec has this issue because mid is so gigantic yet the generator area is quite small and with a few spots to hide, but this? This is just a boring open area... Why not make it a tad bit smaller, remove the mountains or whatever they're supposed to be on the sides and make a beach house instead?

Mushrooms
Please make it more obvious what team color an island is. Also distinguish the mushrooms on the spawn island a bit more, I still get confused as to which mushroom holds the egg. There's so many different fungi species so that shouldn't be too hard

Tea Party
I still don't like how there's a whole area under the table. I have had so many obnoxious chase scenes because people just jump down (they usually survive in OP) and keep running and then build up against a chair and rinse & repeat. Either make it even smaller or remove it completely, oh and definitely make it MORE FLAT

Western
Change the spawnpoint to OUTSIDE THE TENT!!! It's so easy to get spawntrapped on this map which yes, is a valid strategy, but it really shouldn't be as easy as placing 3-5 blocks in front of the tent and boom job's done

Orc
Why is this map so long?


And yes, I still want Area 51 back. Mid being far below the spawn islands was something very unique tbh

Very very good points. Thanks! <3

Anything you'd like to add in terms of adding java maps to bedrock or changes to the tropical map?
 

decobra

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Hi, I play Team EggWars a lot. But I wanna tell you that this is the perspective of a rusher (I'd even say tryhard). I care more about playstyle than looks.

Favourites:

City: Great map. The streets make it easy to rush people, yet it's also easy to defend. The islands being higher than the (sub)middle do make you stuck without blocks sometimes, but this is easily preventable. Map looks cool and simple.
Forest: Awesome map. Distance between islands is good. Distance to mid is good aswell. The trees could be used to camp in, but I've usually finished the game by the time people camp. The big middle tree does make it easy to rush bow-spamming campers. Islands itself are perfect size. Map looks clean aswell.
Kong: Great map. There are two ways to rush people which makes it harder to defend, which is something I like. It's also easy to block the only way to the egg, which I like as a rusher, but others might not like this. Map looks fine.
Pizza: I love this map. The islands are close to the sub-mid, which makes it possible to eliminate one team in under a minute. Once on mid (if you're first) you can get 50+ gold and 10 diamonds by just looting every generator. This already makes you win the game. I personally think this is too OP. Map looks funny.
Toys: Great map. Distance between islands is perfect. Distance to mid is even better. There are however some spots to camp in. You can hide under the train for example. Isn't that big of a deal. Map looks cool.
Western: Awesome map. Easy to rush people, your team can split up and elimate two teams in under three minutes. The bridge is perfect to kill whole teams by yourself, no matter what their armor is. Awesome for rushers like me!
Orc: Great map. I do think there are too few iron generators. I'm in 2/5 games not able to get iron from a generator. This could be fixed by giving the iron generators a higher level (like in Rome). Map is good gameplay wise.
Mansion: Great map. Enough iron generators. This map gives one big battle on mid, whoever wins that, wins the game (since both teams rush mid). The side sub-middles give another way to rush the enemy. Cool, but barely used. Map looks fine.
Rome: Great map. Iron generators are level 4, which gives everyone enough iron. Middle is slightly annoying. The floor is made out of slabs for 70%, which makes building annoying, and makes blocking paths when low way too easy. There are some camp spots, like in the roof above the gold generator. This was kinda fixed by replacing sandstone blocks by terracotta, but it's still a great camping spot. However most people who play Rome, know of it.

Least favourite maps:
Beach: Looks cool, but terrible gameplay wise. Since you have a working gold generator, everyone camps until they have full obsidian. Also, whoever's first on the middle, has 15 diamonds and 50+ gold (just like on Pizza). This is too OP imo.
TeaParty: Way too big. Everyone camps with bows. When you knock someone off the map, they might still survive since there's a cloud(?) under the table. Map looks awesome. Not a map for me.
Mushrooms: Way too big. Better than TeaParty though. Fire mushrooms are annoying.
Space: Looks cool, terrible gameplay wise. No space to PvP, everyone has full obsidian before they go to mid. Also the other planets are just annoying. It supports camping. People bow spam a lot on top of the space shuttle. One punch shot can knock you off the map, annoying.
Under da Sea: Well... terrible. Everyone camps, has 10000 layers of obsidian to protect their egg. The entire shell is full of obsidian sometimes.
Storm, Dwarven: Snow makes it annoying to place blocks. Ice is even worse.

Map suggestions:
Beach: Disable the gold generator. This will make everyone go mid, which gives better gameplay.
Orc: Make the iron generators a higher level.
Storm: The middle should be closer to the middle
I agree with this comment I am more like a rusher and I think they need too add the old speed maps but there are forum post over those like mine and the one from @_the13thdocter_
 
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dylan harle

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Hi, I'm new to forums and I play Eggwars a lot. My favourite map was Garden, a 3 player map. It recently got removed and I've been playing on Cubecraft for the last year and its always been there and people have always seemed to enjoy it. I was wondering if anyone could tell me why it was removed? Thanks!
 
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_The13thDoctor_

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Hi, I'm new to forums and I play Eggwars a lot. My favourite map was Garden, a 3 player map. It recently got removed and I've been playing on Cubecraft for the last year and its always been there and people have always seemed to enjoy it. I was wondering if anyone could tell me why it was removed? Thanks!

To my knowledge Garden has not been removed but I will take a look later to confirm. I do believe the icon for it may have changed however.

Edit: It was removed for no reason. D: (I'll take a look into it.)
 
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SpankMeSanta

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Favourite maps:
  • Teaparty - this must be in everyone's list. By far and away the greatest map to ever exist. Caters to every playstyle (camping, bowcamping from the chairs, knocking people off bottom mid or at the corners of bases, gen trapping, TNT canoning, or flat out pvp as the map is excellent for pvp, trapping, even rushing though this only works against a map full of inexperienced players and a strong party of 5). The design of the map is exquisite, and the gens are the right level all over the map, one side is gold heavy one side is diamond heavy, perfect balance.
  • Food - strong mid however you can actually replicate mid by eliminating your neighbouring island and upgrading the gens on both islands, a very interesting dynamic to the map. Mid is nice to pvp on but also to shoot people off on. 3 iron gens on base stops randoms scooping all the iron all game. Egg is positioned in a nice area, annoying to get late game against campers though but still a good challenge. The only thing I don't like is the wooden beams under the table that people sometimes camp in; they must be removed.
  • Beach - nice and powerful mid, the side islands are very tactical too, as well as the trees at mid to escape on. The iron gens must all be upgraded though by default because too many randoms sit on them and disable your progress. Could also do with iron at mid and the 2nd diamond gen upgraded to lvl 3 so purple/light blue don't have a huge advantage.
  • Garden - Garden was a truly excellent map. Excellent mid with the gold gens in separate positions to the diamond gens, excellent spawn island where you can create TNT launch pads at the diamond gens. Can choose to rush or camp, mid relatively large for the number of players (plenty of space to pvp), 2 working iron gens at spawn base unlike other 3 player maps etc. Why was it removed?
Least favourite maps:

  • Kong - islands are a strange design, so are the red semi-mid island things.
  • Library - all gens are weak, very weak actually, all the islands are far too close, resembles a skywars map more than an eggwars map unfortunately
  • Magic/magical? (The 2 player map symbolised by the blaze rod in map selection) - cobblestone walls very annoying on the islands, so are the slabs and stairs, mid is very messy and surprisingly weak for the size of it, not the worst map though
  • Huts - no gold gen activated on bases, diamond gens are level one at mid, this is NOT eggwars.
  • Instruments - unfortunately, it is an abysmal map. Iron gens at base are WEAK (I'm pretty sure one is BROKEN), absurd for a 3 player map. Mid is also weak with level 1 diamond gens. In addition there are so many places people can skybase from by jumping down onto random blocks on the void. This map is one of the worst.
  • Powerline - again another 3 player map with very weak generators. Even mid only has a level 2 diamond gen, yes, you read that correctly, a 24 player map with only a level 2 diamond gen at mid. Add to that the strange decision of basing a map on glass panes that people can skybase on and be nuisances.
  • Dwarven - ridiculously broken. I once got 87 kills on this map, not by killfarming, but by rushing a bow and killing anyone who tried to cross to mid. Midcamping on this map is ridiculously OP. To fix this, simply make mid bigger and harder to control. Snow is also disgusting to pvp on and the ice only adds to the messy nature of the map.
  • Orc/mansion/rome - this is not eggwars, this is skywars.
Map suggestions:
  • Nothing, just increase the teaparty weight so they open more please. An excellent map that never spawns these days unfortunately.
Maps to bring back:

  • Garden - WHY WAS THIS REMOVED?!
 
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ItzEnd3r

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Favourite maps:
  • Teaparty - this must be in everyone's list. By far and away the greatest map to ever exist. Caters to every playstyle (camping, bowcamping from the chairs, knocking people off bottom mid or at the corners of bases, gen trapping, TNT canoning, or flat out pvp as the map is excellent for pvp, trapping, even rushing though this only works against a map full of inexperienced players and a strong party of 5). The design of the map is exquisite, and the gens are the right level all over the map, one side is gold heavy one side is diamond heavy, perfect balance.
  • Food - strong mid however you can actually replicate mid by eliminating your neighbouring island and upgrading the gens on both islands, a very interesting dynamic to the map. Mid is nice to pvp on but also to shoot people off on. 3 iron gens on base stops randoms scooping all the iron all game. Egg is positioned in a nice area, annoying to get late game against campers though but still a good challenge. The only thing I don't like is the wooden beams under the table that people sometimes camp in; they must be removed.
  • Beach - nice and powerful mid, the side islands are very tactical too, as well as the trees at mid to escape on. The iron gens must all be upgraded though by default because too many randoms sit on them and disable your progress. Could also do with iron at mid and the 2nd diamond gen upgraded to lvl 3 so purple/light blue don't have a huge advantage.
  • Garden - Garden was a truly excellent map. Excellent mid with the gold gens in separate positions to the diamond gens, excellent spawn island where you can create TNT launch pads at the diamond gens. Can choose to rush or camp, mid relatively large for the number of players (plenty of space to pvp), 2 working iron gens at spawn base unlike other 3 player maps etc. Why was it removed?
Least favourite maps:

  • Kong - islands are a strange design, so are the red semi-mid island things.
  • Library - all gens are weak, very weak actually, all the islands are far too close, resembles a skywars map more than an eggwars map unfortunately
  • Magic/magical? (The 2 player map symbolised by the blaze rod in map selection) - cobblestone walls very annoying on the islands, so are the slabs and stairs, mid is very messy and surprisingly weak for the size of it, not the worst map though
  • Huts - no gold gen activated on bases, diamond gens are level one at mid, this is NOT eggwars.
  • Instruments - unfortunately, it is an abysmal map. Iron gens at base are WEAK (I'm pretty sure one is BROKEN), absurd for a 3 player map. Mid is also weak with level 1 diamond gens. In addition there are so many places people can skybase from by jumping down onto random blocks on the void. This map is one of the worst.
  • Powerline - again another 3 player map with very weak generators. Even mid only has a level 2 diamond gen, yes, you read that correctly, a 24 player map with only a level 2 diamond gen at mid. Add to that the strange decision of basing a map on glass panes that people can skybase on and be nuisances.
  • Dwarven - ridiculously broken. I once got 87 kills on this map, not by killfarming, but by rushing a bow and killing anyone who tried to cross to mid. Midcamping on this map is ridiculously OP. To fix this, simply make mid bigger and harder to control. Snow is also disgusting to pvp on and the ice only adds to the messy nature of the map.
  • Orc/mansion/rome - this is not eggwars, this is skywars.
Map suggestions:
  • Nothing, just increase the teaparty weight so they open more please. An excellent map that never spawns these days unfortunately.
Maps to bring back:

  • Garden - WHY WAS THIS REMOVED?!
My list is almost the exact opposite, i personally like maps with less resources on islands because it encourages people to go mid and not bow camp, I dislike tea party but it could be on my list if the islands were closer to mid. I feel like it encourages camping and running from fights too much. i have the same issue with food because you dont need to go mid at all to get decent gear quite fast.
 

SpankMeSanta

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My list is almost the exact opposite, i personally like maps with less resources on islands because it encourages people to go mid and not bow camp, I dislike tea party but it could be on my list if the islands were closer to mid. I feel like it encourages camping and running from fights too much. i have the same issue with food because you dont need to go mid at all to get decent gear quite fast.
It is quite the opposite. Teaparty encourages mid camping because there are 5 diamond gens and 5 gold gens at mid. Camping puts you at a 75 diamond disadvantage if you max your diamond and gold gens, and you only get only get 1 of each compared to 5 at mid (none of which start broken). If many teams are camping then mid is usually yours, meaning you upgrade the gens at mid (this costs 50 diamonds for me) and you can have all the pearls you want. You also get to 1v5 a team which is an excellent challenge. Should you also get people at mid trying to steal your diamonds or 3v1 you, you also get some good entertainment at mid to destroy too. It is tempting to camp on teaparty but I would never say that the map encourages you to camp, due to the immense power of mid gens.
 

Kylix

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Hi, I play Team EggWars a lot. But I wanna tell you that this is the perspective of a rusher (I'd even say tryhard). I care more about playstyle than looks.

Favourites:

City: Great map. The streets make it easy to rush people, yet it's also easy to defend. The islands being higher than the (sub)middle do make you stuck without blocks sometimes, but this is easily preventable. Map looks cool and simple.
Forest: Awesome map. Distance between islands is good. Distance to mid is good aswell. The trees could be used to camp in, but I've usually finished the game by the time people camp. The big middle tree does make it easy to rush bow-spamming campers. Islands itself are perfect size. Map looks clean aswell.
Kong: Great map. There are two ways to rush people which makes it harder to defend, which is something I like. It's also easy to block the only way to the egg, which I like as a rusher, but others might not like this. Map looks fine.
Pizza: I love this map. The islands are close to the sub-mid, which makes it possible to eliminate one team in under a minute. Once on mid (if you're first) you can get 50+ gold and 10 diamonds by just looting every generator. This already makes you win the game. I personally think this is too OP. Map looks funny.
Toys: Great map. Distance between islands is perfect. Distance to mid is even better. There are however some spots to camp in. You can hide under the train for example. Isn't that big of a deal. Map looks cool.
Western: Awesome map. Easy to rush people, your team can split up and elimate two teams in under three minutes. The bridge is perfect to kill whole teams by yourself, no matter what their armor is. Awesome for rushers like me!
Orc: Great map. I do think there are too few iron generators. I'm in 2/5 games not able to get iron from a generator. This could be fixed by giving the iron generators a higher level (like in Rome). Map is good gameplay wise.
Mansion: Great map. Enough iron generators. This map gives one big battle on mid, whoever wins that, wins the game (since both teams rush mid). The side sub-middles give another way to rush the enemy. Cool, but barely used. Map looks fine.
Rome: Great map. Iron generators are level 4, which gives everyone enough iron. Middle is slightly annoying. The floor is made out of slabs for 70%, which makes building annoying, and makes blocking paths when low way too easy. There are some camp spots, like in the roof above the gold generator. This was kinda fixed by replacing sandstone blocks by terracotta, but it's still a great camping spot. However most people who play Rome, know of it.

Least favourite maps:
Beach: Looks cool, but terrible gameplay wise. Since you have a working gold generator, everyone camps until they have full obsidian. Also, whoever's first on the middle, has 15 diamonds and 50+ gold (just like on Pizza). This is too OP imo.
TeaParty: Way too big. Everyone camps with bows. When you knock someone off the map, they might still survive since there's a cloud(?) under the table. Map looks awesome. Not a map for me.
Mushrooms: Way too big. Better than TeaParty though. Fire mushrooms are annoying.
Space: Looks cool, terrible gameplay wise. No space to PvP, everyone has full obsidian before they go to mid. Also the other planets are just annoying. It supports camping. People bow spam a lot on top of the space shuttle. One punch shot can knock you off the map, annoying.
Under da Sea: Well... terrible. Everyone camps, has 10000 layers of obsidian to protect their egg. The entire shell is full of obsidian sometimes.
Storm, Dwarven: Snow makes it annoying to place blocks. Ice is even worse.

Map suggestions:
Beach: Disable the gold generator. This will make everyone go mid, which gives better gameplay.
Orc: Make the iron generators a higher level.
Storm: The middle should be closer to the islands.

Magic: Remove the ring underneath the island. People camp on it.

Maps that need to return:

This map (forgot the name):
b62e9f17e04764b63764d225de0bbc3b.png
Again, this is the perspective of a rusher! I don't play Solo EggWars at all, so I didn't include those maps, since don't have any experience on them.
Im totally agreeing

Nice project!
yeah very nice project

Im totally agreeing
uhm yeah i was tryharding aswell (around 200 wins per day) and im personally thinking this is 100% true
 
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